#386 Deoxys

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Picture
Normal Sprite
Normal Forme Attack Forme Defense Forme Speed Forme
Name Other Names No. Gender Ratio Type
Deoxys
Japan: Deoxys
デオキシス
French: Deoxys
German: Deoxys
Korean: 테오키스
National: #386
Paldea: #---
Kitakami: #---
Blueberry: #---
Deoxys is Gender Unknown Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
DNA Pokémon 5'07"
1.7m
134.0lbs
60.8kg
315,360 Steps
120 Cycles
Abilities: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
0 Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Deoxys cannot breed
Evolutionary Chain
Deoxys
Alternate Forms
Normal FormeAttack FormeDefense FormeSpeed Forme
Normal FormeAttack FormeDefense FormeSpeed Forme
Deoxys forms are interchanged when using the Meteorite

Locations

Scarlet Transfer from Pokémon HOME or obtain from event
Violet Transfer from Pokémon HOME or obtain from event

Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Leer Leer - Normal-type Leer: Other Move -- 100 30 --
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
7 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
19 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
31 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
37 Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
43 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
49 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 20 --
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
61 Recover Recover - Normal-type Recover: Other Move -- 101 5 --
The user regenerates its cells, restoring its own HP by up to half its max HP.
67 Psycho Boost Psycho Boost - Psychic-type Psycho Boost: Special Move 140 90 5 --
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
73 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.

Level Up - Attack Forme

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Leer Leer - Normal-type Leer: Other Move -- 100 30 --
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
7 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
19 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
31 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
37 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 --
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
43 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
49 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 20 --
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
61 Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
67 Psycho Boost Psycho Boost - Psychic-type Psycho Boost: Special Move 140 90 5 --
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
73 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.

Level Up - Defense Forme

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Leer Leer - Normal-type Leer: Other Move -- 100 30 --
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
7 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
19 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
25 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
31 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
37 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
43 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
49 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
55 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
61 Recover Recover - Normal-type Recover: Other Move -- 101 5 --
The user regenerates its cells, restoring its own HP by up to half its max HP.
67 Psycho Boost Psycho Boost - Psychic-type Psycho Boost: Special Move 140 90 5 --
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
73 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliatory attack that counters any physical move, inflicting double the damage taken.
73 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
A retaliatory attack that counters any special move, inflicting double the damage taken.

Level Up - Speed Forme

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Leer Leer - Normal-type Leer: Other Move -- 100 30 --
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
7 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
19 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
31 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
37 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
43 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
49 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
61 Recover Recover - Normal-type Recover: Other Move -- 101 5 --
The user regenerates its cells, restoring its own HP by up to half its max HP.
67 Psycho Boost Psycho Boost - Psychic-type Psycho Boost: Special Move 140 90 5 --
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
73 Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
The user charges the target at blinding speed. This move always goes first.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is attacked with a peculiar ray. This may also confuse the target.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user confounds the target with speed, then slashes. This attack never misses.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM042 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
Normal FormeAttack FormeDefense FormeSpeed Forme
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
Normal FormeAttack FormeDefense FormeSpeed Forme
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user launches a weak jolt of electricity that paralyzes the target.
TM083 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM084 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Normal FormeAttack FormeDefense FormeSpeed Forme
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Attack FormeDefense FormeSpeed Forme
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM090 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
Defense Forme
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM093 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
Normal FormeAttack FormeDefense FormeSpeed Forme
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
Defense Forme
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM116 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM128 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
Defense FormeSpeed Forme
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Normal FormeAttack FormeSpeed Forme
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
Normal FormeAttack FormeDefense FormeSpeed Forme
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
Normal FormeAttack FormeDefense FormeSpeed Forme
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM168 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM178 Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
Normal FormeAttack FormeDefense FormeSpeed Forme
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM202 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user hypnotizes itself into copying any stat change made by the target.
TM217 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
Two turns after this move is used, a hunk of psychic energy attacks the target.
TM218 Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
TM220 Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 10 100
Normal FormeAttack FormeDefense FormeSpeed Forme
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
TM221 Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 15 100
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
TM228 Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 10 100
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 150 50 150 50 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 139 - 181 49 - 91 139 - 181 49 - 91 139 - 181
Lv. 100 210 - 304 274 - 359 94 - 179 274 - 359 94 - 179 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 155 - 202 55 - 102 155 - 202 55 - 102 155 - 202
Lv. 100 210 - 304 305 - 399 105 - 199 305 - 399 105 - 199 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 170 - 222 60 - 112 170 - 222 60 - 112 170 - 222
Lv. 100 210 - 304 335 - 438 115 - 218 335 - 438 115 - 218 335 - 438
50
150
50
150
50
150

Stats - Attack Forme

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 180 20 180 20 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 166 - 208 22 - 64 166 - 208 22 - 64 139 - 181
Lv. 100 210 - 304 328 - 413 40 - 125 328 - 413 40 - 125 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 185 - 232 25 - 72 185 - 232 25 - 72 155 - 202
Lv. 100 210 - 304 365 - 459 45 - 139 365 - 459 45 - 139 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 203 - 255 27 - 79 203 - 255 27 - 79 170 - 222
Lv. 100 210 - 304 401 - 504 49 - 152 401 - 504 49 - 152 335 - 438
50
180
20
150
20
180

Stats - Defense Forme

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 70 160 70 160 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 148 - 190 67 - 109 148 - 190 85 - 127
Lv. 100 210 - 304 130 - 215 292 - 377 130 - 215 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 165 - 212 75 - 122 165 - 212 95 - 142
Lv. 100 210 - 304 145 - 239 325 - 419 145 - 239 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 181 - 233 82 - 134 181 - 233 104 - 156
Lv. 100 210 - 304 159 - 262 357 - 460 159 - 262 357 - 460 203 - 306
50
70
160
90
160
70

Stats - Speed Forme

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 95 90 95 90 180
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 85 - 127 90 - 132 85 - 127 166 - 208
Lv. 100 210 - 304 175 - 260 166 - 251 175 - 260 166 - 251 328 - 413
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 95 - 142 100 - 147 95 - 142 185 - 232
Lv. 100 210 - 304 195 - 289 185 - 279 195 - 289 185 - 279 365 - 459
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 104 - 156 110 - 161 104 - 156 203 - 255
Lv. 100 210 - 304 214 - 317 203 - 306 214 - 317 203 - 306 401 - 504
50
95
90
180
90
95

<--- Jirachi #385
Jirachi
#387
Turtwig
Turtwig --->