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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
Abilities: Chlorophyll - Early Bird - Pickpocket (Hidden Ability) | |||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. Hidden Ability: Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,059,862 Points Medium Slow |
50 | 1 Defense Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
Locations- In-Depth Details |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Teal Mask | Scarlet | Fellhorn Gorge, Kitakami Hall, Kitakami Wilds, Mossfell Confluence, Oni Mountain, Paradise Barrens, Reveler's Road, Timeless Woods Fixed: Reveler's Road Tera Raid Battles: 2 Star Raid Battles | Details |
Violet | Fellhorn Gorge, Kitakami Hall, Kitakami Wilds, Mossfell Confluence, Oni Mountain, Paradise Barrens, Reveler's Road, Timeless Woods Fixed: Reveler's Road Tera Raid Battles: 2 Star Raid Battles | Details | |
Kitakami Wild Spawn Biomes | Grass |
Flavor Text | ||
Scarlet | To expand its habitat, it pretends to be a nut so that bird Pokémon will pick it up and carry it far away. | |
Violet | Seedot live in trees, hanging from the branches and leeching moisture. Rows of them can be found dangling from large, young trees. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | 101 | 30 | -- | ||||
The user stiffens all the muscles in its body to boost its Defense stat. | |||||||||
3 | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
6 | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | |||||||||
9 | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |||||||||
12 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | |||||||||
15 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
18 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. This move's power is doubled if the user moves after the target. | |||||||||
21 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
24 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
27 | Synthesis | -- | 101 | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
30 | Sucker Punch | 70 | 100 | 5 | -- | ||||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
33 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | ||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM033 | Magical Leaf | 60 | 101 | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM055 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM056 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |||||||||
TM057 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM062 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM071 | Seed Bomb | 80 | 100 | 15 | -- | ||||
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM111 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM128 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
TM137 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM159 | Leaf Storm | 130 | 90 | 5 | -- | ||||
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM177 | Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
TM194 | Grassy Glide | 55 | 100 | 20 | -- | ||||
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM224 | Curse | -- | 101 | 10 | -- | ||||
A move that has different effects depending on whether the user is a Ghost type or not. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Take Down | 90 | 85 | 20 | -- | Details | |||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||
Leech Seed | -- | 90 | 10 | -- | Details | |||
A seed is planted on the target. It steals some HP from the target every turn. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | ||||||||
Worry Seed | -- | 100 | 10 | -- | Details | |||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||||||
Night Slash | 70 | 100 | 15 | -- | Details | |||
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||||||||
Defog | -- | 101 | 15 | -- | Details | |||
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 220 | 40 | 40 | 50 | 30 | 30 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 40 - 82 | 49 - 91 | 31 - 73 | 31 - 73 | 31 - 73 |
Lv. 100 | 190 - 284 | 76 - 161 | 94 - 179 | 58 - 143 | 58 - 143 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 45 - 92 | 55 - 102 | 35 - 82 | 35 - 82 | 35 - 82 |
Lv. 100 | 190 - 284 | 85 - 179 | 105 - 199 | 65 - 159 | 65 - 159 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 49 - 101 | 60 - 112 | 38 - 90 | 38 - 90 | 38 - 90 |
Lv. 100 | 190 - 284 | 93 - 196 | 115 - 218 | 71 - 174 | 71 - 174 | 71 - 174 |
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