Standard Level Up |
|
—
10 |
Quick Attack |
 |
 |
30 |
-- |
3 |
-- |
| The user attacks by lunging toward targets with blinding speed. |
—
10 |
Spark |
 |
 |
65 |
-- |
6 |
30 |
| The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
—
10 |
Fake Out |
 |
 |
-- |
-- |
|
-- |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
10
13 |
Snarl |
 |
 |
55 |
-- |
9 |
-- |
| The user snarls incessantly at targets to lower their Sp. Atk stats for a short time. |
15
18 |
Power-Up Punch |
 |
 |
40 |
-- |
10 |
-- |
| The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. |
18
21 |
Brutal Swing |
 |
 |
60 |
-- |
6 |
-- |
| The user attacks everything nearby by swinging about violently. |
24
27 |
Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
32
35 |
Volt Switch |
 |
 |
70 |
-- |
12 |
-- |
| The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
40
43 |
Charge |
 |
 |
-- |
-- |
10 |
-- |
| The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. |
48
51 |
Thunder Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. |
56
59 |
Dynamic Punch |
 |
 |
100 |
-- |
12 |
100 |
| The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. |
64
67 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
| The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
72
75 |
Wild Charge |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
80
83 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
| The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
84
87 |
Plasma Fists |
 |
 |
-- |
-- |
|
-- |
| The user attacks with electrically charged fists. This move has a heightened chance of landing a critical hit and may also make targets flinch. |
96
99 |
Close Combat |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |
Legends: Z-A Technical Machine Attacks |
|
| TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM010 |
Brick Break |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| TM011 |
Bulk Up |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM018 |
Power-Up Punch |
 |
 |
40 |
-- |
10 |
-- |
| The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. |
| TM020 |
Play Rough |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by playing rough. This may also lower targets' Attack stats. |
| TM022 |
Aerial Ace |
 |
 |
60 |
-- |
9 |
-- |
| The user attacks by confounding targets with swift movements before slashing. |
| TM023 |
Thunder Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. |
| TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
| The user attacks by firing star-shaped rays at targets. |
| TM029 |
Fire Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with a fiery punch. This may also leave targets with a burn. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM039 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
| The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM047 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
| The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM066 |
Volt Switch |
 |
 |
70 |
-- |
12 |
-- |
| The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM086 |
Wild Charge |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
| TM087 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
| The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
| TM093 |
Outrage |
 |
 |
120 |
-- |
15 |
-- |
| The user attacks in a furious rampage, then becomes confused. |
| TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
| TM101 |
Electroweb |
 |
 |
55 |
-- |
7 |
-- |
| The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. |
| TM102 |
Focus Blast |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. |
| TM103 |
Work Up |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. |
| TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
30 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |
| TM107 |
Close Combat |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |
| TM108 |
Comet Punch |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a flurry of five punches, one after the other. |
| TM109 |
Facade |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM113 |
Low Sweep |
 |
 |
-- |
-- |
|
-- |
| The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. |
| TM116 |
Pay Day |
 |
 |
-- |
-- |
|
-- |
| The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. |
| TM122 |
False Swipe |
 |
 |
-- |
-- |
|
-- |
| The user attacks with restraint to ensure that targets are left with at least 1 HP. |
| TM131 |
Drain Punch |
 |
 |
-- |
-- |
|
-- |
| The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. |
| TM133 |
Blaze Kick |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit. |
| TM141 |
Fake Out |
 |
 |
-- |
-- |
|
-- |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
| TM145 |
Razor Wind |
 |
 |
-- |
-- |
|
-- |
| The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. |
| TM150 |
Vacuum Wave |
 |
 |
-- |
-- |
|
-- |
| The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. |