Flavor Text |
 | Sword | Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed. |
Shield | Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain. |  | Sword | The round face of Alolan Persian is considered to be a symbol of prosperity in the Alola region, so these Pokémon are very well cared for. |
Shield | This Pokémon is one tough opponent. Not only does it have formidable physical abilities, but it's also not above fighting dirty. |
Brilliant Diamond |
It is a very haughty Pokémon. Among fans of Persian, the size of the jewel in its forehead is a topic of much talk. |
Shining Pearl |
Standard Level Up |
|
Evolve |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
The user trades held items with the target faster than the eye can follow. |
— |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Feint |
 |
 |
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
12 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
16 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
20 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
24 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
31 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
36 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
42 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
48 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
54 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Alola Form Level Up |
|
Evolve |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Quash |
 |
 |
-- |
100 |
15 |
-- |
The user suppresses the target and makes its move go last. |
— |
Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
The user trades held items with the target faster than the eye can follow. |
— |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Feint |
 |
 |
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
12 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
16 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
20 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
24 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
31 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
36 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
42 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
48 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
54 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Sword & Shield Technical Machine Attacks |
|
TM02 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground, then attacks on the next turn. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
|
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM37 |
Beat Up |
 |
 |
?? |
100 |
10 |
-- |
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM47 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM85 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Technical Record Attacks |
|
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR17 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR42 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
TR63 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
TR68 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR73 |
Gunk Shot |
 |
 |
120 |
80 |
5 |
30 |
|
The user shoots filthy garbage at the target to attack. This may also poison the target. |
TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM05 |
Roar |
 |
 |
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM10 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM63 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
Egg Moves (Details) |
Spite |
 |
 |
-- |
100 |
10 |
-- |
  Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
  Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
 Details |
This move can be used only after the user has used all the other moves it knows in the battle. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
  Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
 Details |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
  Details |
The user endearingly approaches the target, then steals the target's held item. |
Parting Shot |
 |
 |
-- |
100 |
20 |
100 |
 Details |
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Flatter |
 |
 |
-- |
100 |
15 |
-- |
 Details |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Details |
This move can be used only after the user has used all the other moves it knows in the battle. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
Details |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Charm BDSP Only |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Amnesia BDSP Only |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Foul Play BDSP Only |
 |
 |
95 |
100 |
15 |
-- |
Details |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
Usable Max Moves |
|
Max Flare |
 |
 |
120 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |

 |
120 120 |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |
 |
 
  |
120(Phy)/130(Spe) 120(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
 |

 |
110 110 |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
 |

 |
95 95 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Starfall |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Rockfall |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Hone Claws |
 |
 |
-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Defense Curl |
 |
 |
-- |
101 |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
Gen II TM43 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
Gen I TM11 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
Gen I TM12 |
The target is blasted with a forceful shot of water. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Alolan Persian Transfer Only Moves |
Roar |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM05 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
Gen VII TM40 |
The user confounds the target with speed, then slashes. This attack never misses. |
Torment |
 |
 |
-- |
100 |
15 |
-- |
Gen VII TM41 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Move Tutor - USM |
This move can be used only after the user has used all the other moves it knows in the battle. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Move Tutor - USM |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |