Standard Level Up |
|
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 4 |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| 8 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| 12 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
| The target is struck with large, imposing wings spread wide to inflict damage. |
| 16 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 20 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| 24 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
| The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 28 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 32 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 36 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 40 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 44 |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| 48 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Sword & Shield Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM30 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| TM69 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| TM73 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM94 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM95 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
| TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TR60 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TR61 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
BDSP Technical Machine Attacks |
|
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM47 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
-- |
101 |
10 |
-- |
| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| TM54 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
| TM97 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch. This may also lower the target's Defense stat. |
Usable Max Moves |
|
| Max Flutterby |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
 |
100 |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Ooze |
 |
 |
85 |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Airstream |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
| Max Mindstorm |
 |
 |
120 |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Darkness |
 |
 |
120 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Steelspike |
 |
 |
120 |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Vacuum Wave |
 |
 |
40 |
100 |
30 |
-- | SM Lv. 1 | USM Lv. 1 |
| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
Move Tutor - USM |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Tailwind |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| Struggle Bug |
 |
 |
50 |
100 |
20 |
100 |
Gen VI TM76 |
| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Detect |
 |
 |
-- |
101 |
5 |
-- |
Gen II TM43 |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |