Standard Level Up |
|
— |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
String Shot |
 |
 |
-- |
95 |
40 |
-- |
Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
5 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
8 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
12 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
15 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
19 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
22 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
26 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
29 |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
33 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
36 |
Pin Missile |
 |
 |
25 |
95 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
40 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
43 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
47 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
50 |
Sticky Web |
 |
 |
-- |
101 |
20 |
-- |
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
54 |
Toxic Thread |
 |
 |
-- |
100 |
20 |
100 |
The user shoots poisonous threads to poison the target and lower the target's Speed stat. |
BDSP Technical Machine Attacks |
|
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM62 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves (Details) |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
Details |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Rage Powder |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Details |
Using its tough and impressive horn, the user rams into the target with no letup. |
Lunge |
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80 |
100 |
15 |
100 |
Details |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Transfer Only Moves (Details) |
|
Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Venoshock |
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65 |
100 |
10 |
-- |
Gen VII TM09 |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Round |
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60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Electroweb |
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55 |
95 |
15 |
100 |
Egg Move - Gen 7 |
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
Bug Bite |
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60 |
100 |
20 |
-- |
Move Tutor - USM |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Bounce |
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85 |
85 |
5 |
30 |
Move Tutor - USM |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Foul Play |
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95 |
100 |
15 |
-- |
Move Tutor - USM |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
Electroweb |
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55 |
95 |
15 |
100 |
Move Tutor - USM |
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
Snore |
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50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Hone Claws |
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-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Struggle Bug |
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50 |
100 |
20 |
100 |
Gen VI TM76 |
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
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-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Screech |
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-- |
85 |
40 |
-- | GS Lv. 45 | |
An earsplitting screech harshly lowers the target's Defense stat. |
Curse |
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-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |