Standard Level Up | 
|
				| — | 
				Poison Sting | 
				  | 
				  | 
				15 | 
				100 | 
				35 | 
				30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | 
				String Shot | 
				  | 
				  | 
				-- | 
				95 | 
				40 | 
				-- | 
				| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | 
				| 5 | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 8 | 
				Infestation | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				100 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
				| 12 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 15 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
				| 19 | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 22 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 26 | 
				Sucker Punch | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 29 | 
				Leech Life | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
				| 33 | 
				Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 36 | 
				Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 40 | 
				Psychic | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 43 | 
				Poison Jab | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				30 | 
				| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
				| 47 | 
				Cross Poison | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				10 | 
				| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | 
				| 50 | 
				Sticky Web | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | 
				| 54 | 
				Toxic Thread | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				100 | 
				| The user shoots poisonous threads to poison the target and lower the target's Speed stat. | 
BDSP Technical Machine Attacks | 
|
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM62 | 
					Bug Buzz | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM81 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
Egg Moves (Details) | 
 
| Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Disable | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Baton Pass | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
								Details | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| Toxic Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| Rage Powder | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. | 
| Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Megahorn | 
				  | 
				  | 
				120 | 
				85 | 
				10 | 
				-- | 
								Details | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
| Lunge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				100 | 
								Details | 
				| The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Venoshock | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				Gen VII TM09 | 
				| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Electroweb | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
				Egg Move - Gen 7 | 
				| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | 
| Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				Move Tutor - USM | 
				| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| Electroweb | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
				Move Tutor - USM | 
				| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Hone Claws | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Struggle Bug | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM76 | 
				| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | GS Lv. 45 |   | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. |