Standard Level Up |
|
| Evolve |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| — |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| — |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| — |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| — |
Fell Stinger |
 |
 |
50 |
100 |
25 |
-- |
| When the user knocks out a target with this move, the user's Attack stat rises drastically. |
| — |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| — |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
| The user stabs the target with a poisonous stinger. This may also poison the target. |
| — |
String Shot |
 |
 |
-- |
95 |
40 |
-- |
| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 5 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 8 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| 12 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| 15 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 19 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
| The user extends its shadow and attacks the target from behind. This move always goes first. |
| 23 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
| The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 28 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
| This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 32 |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| 37 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 41 |
Pin Missile |
 |
 |
25 |
95 |
20 |
-- |
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 46 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 50 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| 55 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| 58 |
Sticky Web |
 |
 |
-- |
101 |
20 |
-- |
| The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| 63 |
Toxic Thread |
 |
 |
-- |
100 |
20 |
100 |
| The user shoots poisonous threads to poison the target and lower the target's Speed stat. |
BDSP Technical Machine Attacks |
|
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves (Details) |
| Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
| The target is attacked with a peculiar ray. This may also leave the target confused. |
| Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. |
| Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
Details |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Rage Powder |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
| Night Slash |
 |
 |
70 |
100 |
15 |
-- |
Details |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Details |
| Using its tough and impressive horn, the user rams into the target with no letup. |
| Lunge |
 |
 |
80 |
100 |
15 |
100 |
Details |
| The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Venoshock |
 |
 |
65 |
100 |
10 |
-- |
Gen VII TM09 |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
Gen VII TM67 |
| The user stabs the target with a sharp horn. This attack never misses. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Electroweb |
 |
 |
55 |
95 |
15 |
100 |
Egg Move - Gen 7 |
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
| Bounce |
 |
 |
85 |
85 |
5 |
30 |
Move Tutor - USM |
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Foul Play |
 |
 |
95 |
100 |
15 |
-- |
Move Tutor - USM |
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| Electroweb |
 |
 |
55 |
95 |
15 |
100 |
Move Tutor - USM |
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Move Tutor - USM |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
Move Tutor - USM |
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Hone Claws |
 |
 |
-- |
101 |
15 |
-- |
Gen VI TM01 |
| The user sharpens its claws to boost its Attack stat and accuracy. |
| Struggle Bug |
 |
 |
50 |
100 |
20 |
100 |
Gen VI TM76 |
| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Screech |
 |
 |
-- |
85 |
40 |
-- | GS Lv. 53 | |
| An earsplitting screech harshly lowers the target's Defense stat. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |