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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex |
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Cleffa Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Cute Charm - Magic Guard - Friend Guard (Hidden Ability) | |||||
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Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. Hidden Ability: Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%. |
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| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 800,000 Points Fast |
140 | 1 Sp. Defense Point(s) | Cleffa can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||
| Sword & Shield Moon Stone - 5% Brilliant Diamond & Shining Pearl Moon Stone - 5% Legends: Arceus
Alpha
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Cleffa cannot breed |
| Evolutionary Chain | |||||
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Locations- In-Depth Details |
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| Sword | Max Raid Battles: Hammerlocke Hills, Rolling Fields | ||
| Shield | Max Raid Battles: Hammerlocke Hills, Rolling Fields | ||
| Isle of Armor | Sword | Max Raid Battles: Fields of Honor, Soothing Wetlands, Forest of Focus, Insular Sea | |
| Shield | Max Raid Battles: Fields of Honor, Soothing Wetlands, Forest of Focus, Insular Sea | ||
| Crown Tundra | Sword | Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake | |
| Shield | Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake | ||
| Brilliant Diamond | Mt. Coronet, Trophy Garden | Details | |
| Shining Pearl | Mt. Coronet, Trophy Garden | Details | |
| Legends: Arceus | Coronet Highlands: Fabled Spring or nearby Cobalt Coastlands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak |
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| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | According to local rumors, Cleffa are often seen in places where shooting stars have fallen. | |
| Shield | Because of its unusual, starlike silhouette, people believe that it came here on a meteor. | |
| Brilliant Diamond | Its silhouette is like a star. It is believed to arrive riding on shooting stars. | |
| Shining Pearl | Many appear when the night skies are filled with shooting stars. They disappear with sunrise. | |
| Legends: Arceus | In silhouette, they resemble twinkling starlight. When shooting stars rain from the night sky, Cleffa gather in numbers and dance as though they are indeed incarnations of the stars. | |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Splash | ![]() |
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-- | 101 | 40 | -- | ||
| The user just flops and splashes around to no effect at all... | |||||||||
| — | Pound | ![]() |
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40 | 100 | 35 | -- | ||
| The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
| — | Copycat | ![]() |
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-- | 101 | 20 | -- | ||
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| 4 | Sing | ![]() |
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-- | 55 | 15 | -- | ||
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
| 8 | Sweet Kiss | ![]() |
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-- | 75 | 10 | -- | ||
| The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
| 12 | Disarming Voice | ![]() |
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40 | 101 | 15 | -- | ||
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
| 16 | Encore | ![]() |
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-- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| 20 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch | ![]() |
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80 | 85 | 20 | -- | ||
| The target is slugged by a punch thrown with muscle-packed power. | |||||||||
| TM01 | Mega Kick | ![]() |
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120 | 75 | 5 | -- | ||
| The target is attacked by a kick launched with muscle-packed power. | |||||||||
| TM10 | Magical Leaf | ![]() |
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60 | 101 | 20 | -- | ||
| The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
| TM11 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM14 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM15 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
| The user burrows into the ground, then attacks on the next turn. | |||||||||
| TM17 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM18 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM19 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM27 | Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
| TM29 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
| TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM33 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM41 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM47 | Fake Tears | ![]() |
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-- | 100 | 20 | -- | ||
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
| TM59 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM71 | Wonder Room | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
| TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM87 | Draining Kiss | ![]() |
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50 | 100 | 10 | -- | ||
| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||||
| TM89 | Misty Terrain | ![]() |
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-- | 101 | 10 | -- | ||
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR01 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| TR02 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TR11 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TR14 | Metronome | ![]() |
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-- | 101 | 10 | -- | ||
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
| TR15 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TR17 | Amnesia | ![]() |
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-- | 101 | 20 | -- | ||
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
| TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR25 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR30 | Encore | ![]() |
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-- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| TR31 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TR33 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR35 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TR38 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| TR42 | Hyper Voice | ![]() |
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90 | 100 | 10 | -- | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
| TR69 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
| TR77 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TR82 | Stored Power | ![]() |
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20 | 100 | 10 | -- | ||
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
| TR85 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
| TR90 | Play Rough | ![]() |
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90 | 90 | 10 | 10 | ||
| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |||||||||
BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
| TM10 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
| TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
| The user burrows into the ground, then attacks on the next turn. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM35 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TM38 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM67 | Recycle | ![]() |
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-- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Present | ![]() |
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?? | 90 | 15 | -- | Details | |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
| Wish | ![]() |
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-- | 101 | 10 | -- | Details | |
| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
| Aromatherapy | ![]() |
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-- | 101 | 5 | -- | Details | |
| The user releases a soothing scent that heals all status conditions affecting the user's party. | ||||||||
| Tickle | ![]() |
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-- | 100 | 20 | -- | Details | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
| Heal Pulse | ![]() |
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-- | 101 | 10 | -- | Details | |
| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | ||||||||
| Metronome BDSP Only |
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-- | 101 | 10 | -- | Details | |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||
| Amnesia BDSP Only |
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-- | 101 | 20 | -- | Details | |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
| Belly Drum BDSP Only |
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-- | 101 | 10 | -- | Details | |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
| Splash BDSP Only |
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-- | 101 | 40 | -- | Details | |
| The user just flops and splashes around to no effect at all... | ||||||||
| Mimic BDSP Only |
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-- | 101 | 10 | -- | Details | |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||||||||
| Fake Tears BDSP Only |
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-- | 100 | 20 | -- | Details | |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
| Covet BDSP Only |
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60 | 100 | 25 | -- | Details | |
| The user endearingly approaches the target, then steals the target's held item. | ||||||||
| Stored Power BDSP Only |
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20 | 100 | 10 | -- | Details | |
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||
| Misty Terrain BDSP Only |
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-- | 101 | 10 | -- | Details | |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||||
Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Flare | ![]() |
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140 | 101 | 10 | -- | |||
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
| Max Strike | ![]() |
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140(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Phantasm | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Hailstorm | ![]() |
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110 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Starfall | ![]() |
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130(Phy)/100(Spe) | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Quake | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
| Max Darkness | ![]() |
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100 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Overgrowth | ![]() |
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140 | 101 | 10 | -- | |||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
| Max Steelspike | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard | ![]() |
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101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves |
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 218 | 50 | 25 | 28 | 45 | 55 | 15 | |
| Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 27 - 69 | 29 - 72 | 45 - 87 | 54 - 96 | 18 - 60 |
| Lv. 100 | 210 - 304 | 49 - 134 | 54 - 139 | 85 - 170 | 103 - 188 | 31 - 116 | |
| Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 30 - 77 | 33 - 80 | 50 - 97 | 60 - 107 | 20 - 67 |
| Lv. 100 | 210 - 304 | 55 - 149 | 61 - 155 | 95 - 189 | 115 - 209 | 35 - 129 | |
| Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 33 - 84 | 36 - 88 | 55 - 106 | 66 - 117 | 22 - 73 |
| Lv. 100 | 210 - 304 | 60 - 163 | 67 - 170 | 104 - 207 | 126 - 229 | 38 - 141 | |
50
25
28
15
55
45
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