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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex |
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Bronzong Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Levitate - Heatproof - Heavy Metal (Hidden Ability) | |||||
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Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. Heatproof: Damage from Fire-type moves and the Burn status is halved. Hidden Ability: Heavy Metal: Doubles the Pokémon's weight. |
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| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,000,000 Points Medium Fast |
50 | 1 Defense Point(s) 1 Sp. Defense Point(s) | Bronzong can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||||
| Sword & Shield Metal Coat - 5% Brilliant Diamond & Shining Pearl Metal Coat - 5% Legends: Arceus
Alpha
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| Evolutionary Chain | |||
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Locations- In-Depth Details |
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| Sword | Route 8, Axew's Eye, Bridge Field, Dusty Bowl, Giant's Seat, Lake of Outrage, Stony Wilderness Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills, Stony Wilderness | Details | |
| Shield | Route 8, Axew's Eye, Bridge Field, Dusty Bowl, Giant's Seat, Lake of Outrage, Stony Wilderness Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills, Stony Wilderness | Details | |
| Isle of Armor | Sword | Max Raid Battles: Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea | |
| Shield | Max Raid Battles: Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea | ||
| Crown Tundra | Sword | Giant's Bed, Giant's Foot, Three-Point Pass, Dynamax Adventures Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details |
| Shield | Giant's Bed, Giant's Foot, Three-Point Pass, Dynamax Adventures Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details | |
| Brilliant Diamond | Mt. Coronet, Turnback Cave | Details | |
| Shining Pearl | Mt. Coronet, Turnback Cave | Details | |
| Legends: Arceus | Coronet Highlands: Ancient Quarry, Clamberclaw Cliffs, Stonetooth Rows, Celestica Ruins or nearby Alabaster Icelands: Lake Acuity, Snowpoint Temple or nearby Crimson Mirelands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak |
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| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell. | |
| Shield | Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body. | |
| Brilliant Diamond | One caused a media storm when it was dug up at a construction site after a 2,000-year sleep. | |
| Shining Pearl | It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests. | |
| Legends: Arceus | Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times. | |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Block | ![]() |
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-- | 101 | 5 | -- | ||
| The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
| — | Block | ![]() |
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-- | 101 | 5 | -- | ||
| The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
| — | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| — | Weather Ball | ![]() |
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50 | 100 | 10 | -- | ||
| This attack move varies in power and type depending on the weather. | |||||||||
| — | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
| — | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| — | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||||
| — | Payback | ![]() |
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50 | 100 | 10 | -- | ||
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
| 12 | Imprison | ![]() |
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-- | 101 | 10 | -- | ||
| If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
| 16 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
| 20 | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
| 24 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| 28 | Extrasensory | ![]() |
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80 | 100 | 20 | 10 | ||
| The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||
| 32 | Heavy Slam | ![]() |
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?? | 100 | 10 | -- | ||
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
| 38 | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| 44 | Metal Sound | ![]() |
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-- | 85 | 40 | -- | ||
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
| 50 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| 56 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM09 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM11 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM17 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM18 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM19 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM22 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
| TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM32 | Sandstorm | ![]() |
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-- | 101 | 10 | -- | ||
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
| TM33 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Imprison | ![]() |
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-- | 101 | 10 | -- | ||
| If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
| TM46 | Weather Ball | ![]() |
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50 | 100 | 10 | -- | ||
| This attack move varies in power and type depending on the weather. | |||||||||
| TM48 | Rock Tomb | ![]() |
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60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
| TM57 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
| TM60 | Power Swap | ![]() |
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-- | 101 | 10 | -- | ||
| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
| TM61 | Guard Swap | ![]() |
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-- | 101 | 10 | -- | ||
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
| TM62 | Speed Swap | ![]() |
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-- | 101 | 10 | -- | ||
| The user exchanges Speed stats with the target. | |||||||||
| TM70 | Trick Room | ![]() |
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-- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM71 | Wonder Room | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
| TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM77 | Hex | ![]() |
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65 | 100 | 10 | -- | ||
| This relentless attack does massive damage to a target affected by status conditions. | |||||||||
| TM81 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
| TM91 | Psychic Terrain | ![]() |
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-- | 101 | 10 | -- | ||
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR10 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
| TR11 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR25 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR33 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR34 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| TR38 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| TR40 | Skill Swap | ![]() |
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-- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TR46 | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| TR49 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TR52 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
| TR69 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
| TR70 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
| TR74 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
| TR76 | Stealth Rock | ![]() |
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-- | 101 | 20 | -- | ||
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
| TR77 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TR79 | Heavy Slam | ![]() |
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?? | 100 | 10 | -- | ||
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
| TR83 | Ally Switch | ![]() |
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-- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| TR99 | Body Press | ![]() |
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80 | 100 | 10 | -- | ||
| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |||||||||
BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM26 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM37 | Sandstorm | ![]() |
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-- | 101 | 10 | -- | ||
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
| TM39 | Rock Tomb | ![]() |
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60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM48 | Skill Swap | ![]() |
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-- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM64 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
| TM66 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
| TM67 | Recycle | ![]() |
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-- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM69 | Rock Polish | ![]() |
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-- | 101 | 20 | -- | ||
| The user polishes its body to reduce drag. This sharply raises the Speed stat. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
| TM76 | Stealth Rock | ![]() |
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-- | 101 | 20 | -- | ||
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
| TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TM91 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
| TM92 | Trick Room | ![]() |
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-- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM96 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
| The target is slugged with a punch thrown at maximum power. | |||||||||
| TM98 | Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
| The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
| Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Steel Beam | ![]() | ![]() | 140 | 95 | 5 | -- | ||
| The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||||||||
Isle of Armor Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Expanding Force | ![]() | ![]() | 80 | 100 | 10 | -- | ||
| The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||||
| Meteor Beam | ![]() | ![]() | 120 | 90 | 10 | -- | ||
| In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ||||||||
| Steel Roller | ![]() | ![]() | 130 | 100 | 5 | 100 | ||
| The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | ||||||||
Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Strike | ![]() |
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150(Phy)/150(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle | ![]() |
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90 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Phantasm | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Mindstorm | ![]() |
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130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Rockfall | ![]() |
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130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
| Max Quake | ![]() |
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130 | 101 | 10 | -- | |||
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
| Max Darkness | ![]() |
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100 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Overgrowth | ![]() |
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140 | 101 | 10 | -- | |||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
| Max Steelspike | ![]() |
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140(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard | ![]() |
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101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves |
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 500 | 67 | 89 | 116 | 79 | 116 | 33 | |
| Max Stats Hindering Nature |
Lv. 50 | 127 - 174 | 84 - 126 | 108 - 151 | 75 - 117 | 108 - 151 | 34 - 76 |
| Lv. 100 | 244 - 338 | 164 - 249 | 213 - 297 | 146 - 231 | 213 - 297 | 63 - 148 | |
| Max Stats Neutral Nature |
Lv. 50 | 127 - 174 | 94 - 141 | 121 - 168 | 84 - 131 | 121 - 168 | 38 - 85 |
| Lv. 100 | 244 - 338 | 183 - 277 | 237 - 331 | 163 - 257 | 237 - 331 | 71 - 165 | |
| Max Stats Beneficial Nature |
Lv. 50 | 127 - 174 | 103 - 155 | 133 - 184 | 92 - 144 | 133 - 184 | 41 - 93 |
| Lv. 100 | 244 - 338 | 201 - 304 | 260 - 364 | 179 - 282 | 260 - 364 | 78 - 181 | |
67
89
116
33
116
79
|
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