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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Malamar Pokémon Scarlet & Violet data |
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Abilities: Contrary - Suction Cups - Infiltrator (Hidden Ability) | |||||
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat Suction Cups: Negates moves that force switching out. Hidden Ability: Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Attack Point(s) | Malamar can Dynamax |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sword | Max Raid Battles: Giant's Mirror, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins, West Lake Axewell | ||
Shield | Max Raid Battles: Giant's Mirror, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins, West Lake Axewell | ||
Isle of Armor | Sword | Fields of Honor, Soothing Wetlands, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Soothing Wetlands, Challenge Road, Workout Sea, Honeycalm Sea | Details |
Shield | Fields of Honor, Soothing Wetlands, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Soothing Wetlands, Challenge Road, Workout Sea, Honeycalm Sea | Details | |
Crown Tundra | Sword | Dynamax Adventures | |
Shield | Dynamax Adventures | ||
Trainer Locations | Details |
Flavor Text | ||
Sword | Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control. | |
Shield | It's said that Malamar's hypnotic powers played a role in certain history-changing events. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
— | Peck | ![]() |
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35 | 100 | 35 | -- | ||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Wrap | ![]() |
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15 | 90 | 20 | 100 | ||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
9 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
12 | Pluck | ![]() |
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60 | 100 | 20 | -- | ||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
15 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
18 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
21 | Slash | ![]() |
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70 | 100 | 20 | -- | ||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
24 | Night Slash | ![]() |
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70 | 100 | 15 | -- | ||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
27 | Psycho Cut | ![]() |
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70 | 100 | 20 | -- | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
33 | Switcheroo | ![]() |
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-- | 100 | 10 | -- | ||
The user trades held items with the target faster than the eye can follow. | |||||||||
37 | Foul Play | ![]() |
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95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||
42 | Topsy-Turvy | ![]() |
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-- | 101 | 20 | -- | ||
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||||
47 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM08 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM09 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM17 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM18 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM22 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM23 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM26 | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM34 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM47 | Fake Tears | ![]() |
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-- | 100 | 20 | -- | ||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
TM57 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM59 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM61 | Guard Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
TM69 | Psycho Cut | ![]() |
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70 | 100 | 20 | -- | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
TM70 | Trick Room | ![]() |
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-- | 101 | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM79 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
TM97 | Brutal Swing | ![]() |
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60 | 100 | 20 | -- | ||
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR02 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TR08 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR11 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR25 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR29 | Baton Pass | ![]() |
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-- | 101 | 40 | -- | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
TR34 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
TR37 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TR39 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
TR49 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TR58 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 | ||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TR68 | Nasty Plot | ![]() |
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-- | 101 | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TR81 | Foul Play | ![]() |
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95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||
TR82 | Stored Power | ![]() |
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20 | 100 | 10 | -- | ||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
TR83 | Ally Switch | ![]() |
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-- | 101 | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||||
TR95 | Throat Chop | ![]() |
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80 | 100 | 15 | 100 | ||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
TR98 | Liquidation | ![]() |
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85 | 100 | 10 | 20 | ||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Destiny Bond | ![]() |
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-- | 101 | 5 | -- | Details | |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||||
Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Acupressure | ![]() |
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-- | 101 | 30 | -- | Details | |
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Expanding Force | ![]() | ![]() | 80 | 100 | 10 | -- | ||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||||
Lash Out | ![]() | ![]() | 75 | 100 | 5 | -- | ||
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flare | ![]() |
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130 | 101 | 10 | -- | |||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | ![]() |
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130 | 101 | 10 | -- | |||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | ![]() |
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150(Phy)/150(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | ![]() |
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100 | 101 | 10 | -- | |||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Geyser | ![]() |
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130 | 101 | 10 | -- | |||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Airstream | ![]() |
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110 | 101 | 10 | -- | |||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Mindstorm | ![]() |
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120(Phy)/140(Spe) | 101 | 10 | -- | |||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | ![]() |
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130 | 101 | 10 | -- | |||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Darkness | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 482 | 86 | 92 | 88 | 68 | 75 | 73 | |
Max Stats Hindering Nature |
Lv. 50 | 146 - 193 | 87 - 129 | 83 - 126 | 65 - 108 | 72 - 114 | 70 - 112 |
Lv. 100 | 282 - 376 | 170 - 254 | 162 - 247 | 126 - 211 | 139 - 224 | 135 - 220 | |
Max Stats Neutral Nature |
Lv. 50 | 146 - 193 | 97 - 144 | 93 - 140 | 73 - 120 | 80 - 127 | 78 - 125 |
Lv. 100 | 282 - 376 | 189 - 283 | 181 - 275 | 141 - 235 | 155 - 249 | 151 - 245 | |
Max Stats Beneficial Nature |
Lv. 50 | 146 - 193 | 106 - 158 | 102 - 154 | 80 - 132 | 88 - 139 | 85 - 137 |
Lv. 100 | 282 - 376 | 207 - 311 | 199 - 302 | 155 - 258 | 170 - 273 | 166 - 269 |
86
92
88
73
75
68
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