Standard Level Up |
|
| Evolve |
Moongeist Beam |
 |
 |
100 |
100 |
5 |
-- |
| The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. |
| — |
Moongeist Beam |
 |
 |
100 |
100 |
5 |
-- |
| The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. |
| — |
Cosmic Power |
 |
 |
-- |
101 |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| — |
Teleport |
 |
 |
-- |
101 |
20 |
-- |
| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. This may also confuse the target. |
| — |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 7 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 14 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 21 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 28 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 35 |
Moonlight |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 42 |
Night Daze |
 |
 |
85 |
95 |
10 |
40 |
| The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. |
| 49 |
Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| 56 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 63 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 70 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| 77 |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| 84 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
Technical Machine Attacks |
|
| TM06 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user flies up into the sky and then strikes its target on the next turn. |
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM69 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM86 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| TM95 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
|
| TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| TR44 |
Cosmic Power |
 |
 |
-- |
101 |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
Usable Max Moves |
|
| Max Flare |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Lightning |
 |
 |
140 |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
 |
95 |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Phantasm |
 |
  |
140(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Hailstorm |
 |
 |
140 |
101 |
10 |
-- |
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
| Max Airstream |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
| Max Starfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
| Max Mindstorm |
 |
  |
120(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Rockfall |
 |
 |
140 |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Roar |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM05 |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Roost |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM19 |
| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
Gen VII TM40 |
| The user confounds the target with speed, then slashes. This attack never misses. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
Gen VII TM57 |
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
| The user hypnotizes itself into copying any stat change made by the target. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Tailwind |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
Move Tutor - USM |
| A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Defog |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |