Standard Level Up |
|
— |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
5 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
10 |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
15 |
Night Shade |
|
|
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
20 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
25 |
Magic Coat |
|
|
-- |
101 |
15 |
-- |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
30 |
Incinerate |
|
|
60 |
100 |
15 |
-- |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
35 |
Hypnosis |
|
|
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
40 |
Mystical Fire |
|
|
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
45 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
50 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
55 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
60 |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
65 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
70 |
Mind Blown |
|
|
150 |
100 |
5 |
-- |
The user attacks everything around it by causing its own head to explode. This also damages the user. |
Technical Machine Attacks |
|
TM03 |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM11 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM13 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM17 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM20 |
Self-Destruct |
|
|
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM54 |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM92 |
Mystical Fire |
|
|
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
TR02 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR11 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR15 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR25 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
TR33 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR35 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
|
|
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR38 |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
TR43 |
Overheat |
|
|
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR49 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR58 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR69 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR81 |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR82 |
Stored Power |
|
|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
Usable Max Moves |
|
Max Flare |
|
|
130(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Mindstorm |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
|
|
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Darkness |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
140 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
|
|
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Double Team |
|
|
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Torment |
|
|
-- |
100 |
15 |
-- |
Gen VII TM41 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Quash |
|
|
-- |
100 |
15 |
-- |
Gen VII TM60 |
The user suppresses the target and makes its move go last. |
Explosion |
|
|
250 |
100 |
5 |
-- |
Gen VII TM64 |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Swagger |
|
|
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Last Resort |
|
|
140 |
100 |
5 |
-- |
Move Tutor - USM |
This move can be used only after the user has used all the other moves it knows in the battle. |
Knock Off |
|
|
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Pain Split |
|
|
-- |
101 |
20 |
-- |
Move Tutor - USM |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Spite |
|
|
-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
After You |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user helps the target and makes it use its move right after the user. |
Recycle |
|
|
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user recycles a held item that has been used in battle so it can be used again. |