Standard Level Up |
|
| — |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| — |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 5 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 10 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. This may also leave the target with a burn. |
| 15 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 20 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 25 |
Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| 30 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| 35 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 40 |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| 45 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 50 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 55 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| 60 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| 65 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| 70 |
Mind Blown |
 |
 |
150 |
100 |
5 |
-- |
| The user attacks everything around it by causing its own head to explode. This also damages the user. |
Technical Machine Attacks |
|
| TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM20 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM54 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM92 |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
| TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using the move it encored for three turns. |
| TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| TR82 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
Usable Max Moves |
|
| Max Flare |
 |
  |
130(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Phantasm |
 |
  |
120(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Mindstorm |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Darkness |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Smack Down |
 |
 |
50 |
100 |
15 |
100 |
Gen VII TM23 |
| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Torment |
 |
 |
-- |
100 |
15 |
-- |
Gen VII TM41 |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
Gen VII TM43 |
| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
| Quash |
 |
 |
-- |
100 |
15 |
-- |
Gen VII TM60 |
| The user suppresses the target and makes its move go last. |
| Explosion |
 |
 |
250 |
100 |
5 |
-- |
Gen VII TM64 |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Move Tutor - USM |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| After You |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| The user helps the target and makes it use its move right after the user. |
| Recycle |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user recycles a held item that has been used in battle so it can be used again. |