Standard Level Up |
|
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Harden |
 |
 |
-- |
101 |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| 5 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
| The user picks up and throws a small rock at the target to attack. |
| 10 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 15 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
| The target is stomped with a big foot. This may also make the target flinch. |
| 20 |
Block |
 |
 |
-- |
101 |
5 |
-- |
| The user blocks the target's way with arms spread wide to prevent escape. |
| 25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| 30 |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| 35 |
Autotomize |
 |
 |
-- |
101 |
15 |
-- |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 40 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| 45 |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| 50 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 55 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| 60 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 65 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| 70 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Technical Machine Attacks |
|
| TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
| The target is attacked by a kick launched with muscle-packed power. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM54 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TR52 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TR76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
| The user teleports using a strange power and switches places with one of its allies. |
| TR88 |
Heat Crash |
 |
 |
?? |
100 |
10 |
-- |
| The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| TR94 |
High Horsepower |
 |
 |
95 |
95 |
10 |
-- |
| The user fiercely attacks the target using its entire body. |
| TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
| Max Flare |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Strike |
 |
  |
150(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
 |
95 |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Mindstorm |
 |
 |
130 |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Rockfall |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Quake |
 |
 |
130 |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
110 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Steelspike |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Smack Down |
 |
 |
50 |
100 |
15 |
100 |
Gen VII TM23 |
| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
| Rock Polish |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM69 |
| The user polishes its body to reduce drag. This sharply raises the Speed stat. |
| Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Gravity |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| Bind |
 |
 |
15 |
85 |
20 |
100 |
Move Tutor - USM |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user mimics the target completely, copying the target's Ability. |
| Recycle |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user recycles a held item that has been used in battle so it can be used again. |