| Standard Level Up | 
|
				| Evolve | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| — | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| — | Infestation |  |  | 20 | 100 | 20 | 100 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 6 | Lock-On |  |  | -- | 101 | 5 | -- | 
				| The user takes sure aim at the target. This ensures the next attack does not miss the target. | 
				| 12 | Assurance |  |  | 60 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 18 | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| 24 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 30 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| 36 | U-turn |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 42 | Dragon Dance |  |  | -- | 101 | 20 | -- | 
				| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
				| 48 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
				| 54 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 61 | Dragon Rush |  |  | 100 | 75 | 10 | 20 | 
				| The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 
				| 66 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 72 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Technical Machine Attacks | 
|
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM37 | Beat Up |  |  | ?? | 100 | 10 | -- | 
					| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM45 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM77 | Hex |  |  | 65 | 100 | 10 | -- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM78 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM86 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM99 | Breaking Swipe |  |  | 60 | 100 | 15 | 100 | 
					| The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | 
| Technical Record Attacks | 
|
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR24 | Outrage |  |  | 120 | 100 | 10 | -- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR51 | Dragon Dance |  |  | -- | 101 | 20 | -- | 
					| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| TR62 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR84 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR97 | Psychic Fangs |  |  | 85 | 100 | 10 | -- | 
					| The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | 
| Egg Moves(Details) | 
 
| Curse |  |  | -- | 101 | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Grudge |  |  | -- | 101 | 5 | -- | Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Double Team |  |  | -- | 101 | 15 | -- | Details | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Dragon Tail |  |  | 60 | 90 | 10 | -- | Details | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Sucker Punch |  |  | 70 | 100 | 5 | -- | Details | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
| Usable Max Moves | 
|
					| Max Flare |  |  | 140 | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |   | 120(Phy)/90(Spe) | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Lightning |  |  | 140 | 101 | 10 | -- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   | 140(Phy)/110(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Geyser |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream |  |  | 110 | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Wyrmwind |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness |  |  | 120 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 120 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |