Standard Level Up |
|
Evolve |
Dragon Darts |
 |
 |
50 |
100 |
10 |
-- |
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
— |
Dragon Darts |
 |
 |
50 |
100 |
10 |
-- |
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
— |
Dragon Breath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
— |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
— |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
6 |
Lock-On |
 |
 |
-- |
101 |
5 |
-- |
The user takes sure aim at the target. This ensures the next attack does not miss the target. |
12 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
18 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
24 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
30 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
36 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
42 |
Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
48 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
54 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
63 |
Dragon Rush |
 |
 |
100 |
75 |
10 |
20 |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
70 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
78 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Technical Machine Attacks |
|
TM06 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky and then strikes its target on the next turn. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM30 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM37 |
Beat Up |
 |
 |
?? |
100 |
10 |
-- |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM86 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM99 |
Breaking Swipe |
 |
 |
60 |
100 |
15 |
100 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Technical Record Attacks |
|
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR19 |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR24 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR47 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge sharp claws. |
TR51 |
Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
TR62 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
The user teleports using a strange power and switches places with one of its allies. |
TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR97 |
Psychic Fangs |
 |
 |
85 |
100 |
10 |
-- |
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Egg Moves (Details) |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Grudge |
 |
 |
-- |
101 |
5 |
-- |
Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
Details |
The target is exposed to a sinister ray that triggers confusion. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Details |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
Details |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Usable Max Moves |
|
Max Flare |
 |
 |
140 |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |
  |
120(Phy)/90(Spe) |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
 |
 |
140 |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Geyser |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Airstream |
 |
 |
130 |
101 |
10 |
-- |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Wyrmwind |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
 |
 |
130 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Darkness |
 |
 |
120 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |
 |
120 |
101 |
10 |
-- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
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101 |
10 |
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This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |