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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Kubfu Pokémon Scarlet & Violet data |
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Abilities: Inner Focus | |||||
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate | |||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
50 | 1 Attack Point(s) | Kubfu can Dynamax |
Wild Hold Item | Egg Groups |
Kubfu cannot breed |
Evolutionary Chain | |||||||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Isle of Armor | Sword | Gift from Mustard in Master Dojo | |
Shield | Gift from Mustard in Master Dojo | ||
Trainer Locations | Details |
Flavor Text | ||
Sword | Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves. | |
Shield | If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly. |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
— | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
4 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
8 | Focus Energy | ![]() |
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-- | 101 | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
12 | Aerial Ace | ![]() |
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60 | 101 | 20 | -- | ||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
16 | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
20 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
24 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
28 | Detect | ![]() |
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-- | 101 | 5 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
32 | Bulk Up | ![]() |
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-- | 101 | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
36 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
40 | Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | ||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
44 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
48 | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
52 | Focus Punch | ![]() |
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150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM00 | Mega Punch | ![]() |
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80 | 85 | 20 | -- | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
TM01 | Mega Kick | ![]() |
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120 | 75 | 5 | -- | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
TM03 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM04 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM05 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM15 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM26 | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM41 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM42 | Revenge | ![]() |
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60 | 100 | 10 | -- | ||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
TM43 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM56 | U-turn | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM75 | Low Sweep | ![]() |
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65 | 100 | 20 | 100 | ||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM78 | Acrobatics | ![]() |
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55 | 100 | 15 | -- | ||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
TM79 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR01 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR07 | Low Kick | ![]() |
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?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TR13 | Focus Energy | ![]() |
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-- | 101 | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR39 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
TR48 | Bulk Up | ![]() |
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-- | 101 | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TR53 | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
TR69 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR74 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
TR85 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Coaching | ![]() | ![]() | -- | -- | 10 | -- | ||
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flare | ![]() |
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130 | 101 | 10 | -- | |||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Flutterby | ![]() |
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120 | 101 | 10 | -- | |||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Lightning | ![]() |
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130 | 101 | 10 | -- | |||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | ![]() |
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140(Phy)/110(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | ![]() |
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100 | 101 | 10 | -- | |||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Hailstorm | ![]() |
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130 | 101 | 10 | -- | |||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Airstream | ![]() |
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110 | 101 | 10 | -- | |||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Mindstorm | ![]() |
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130 | 101 | 10 | -- | |||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Quake | ![]() |
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130 | 101 | 10 | -- | |||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Steelspike | ![]() |
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130 | 101 | 10 | -- | |||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 385 | 60 | 90 | 60 | 53 | 50 | 72 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 85 - 127 | 58 - 100 | 52 - 94 | 49 - 91 | 69 - 111 |
Lv. 100 | 230 - 324 | 166 - 251 | 112 - 197 | 99 - 184 | 94 - 179 | 134 - 218 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 95 - 142 | 65 - 112 | 58 - 105 | 55 - 102 | 77 - 124 |
Lv. 100 | 230 - 324 | 185 - 279 | 125 - 219 | 111 - 205 | 105 - 199 | 149 - 243 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 104 - 156 | 71 - 123 | 63 - 115 | 60 - 112 | 84 - 136 |
Lv. 100 | 230 - 324 | 203 - 306 | 137 - 240 | 122 - 225 | 115 - 218 | 163 - 267 |
60
90
60
72
50
53
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