#421 Cherrim

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal Sprite
Overcast Form Sunshine Form
Name Other Names No. Gender Ratio Type
Cherrim
Japan: Cherrim
チェリム
French: Ceriflor
German: Kinoso
Korean: 체리꼬
National: #421
Galar: #129
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #059
Hisui: #067
Male :50.2%
Female :49.8%
Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Blossom Pokémon
Standard1'08"
0.5m
Min1'04"
0.4m
Max2'00"
0.6m
Alpha4'01"
1.25m
Standard20.5lbs
9.3kg
Min13.1lbs
5.952kg
Max29.5lbs
13.392kg
Alpha61.5lbs
27.9kg
75
Legends
135
2,560 (SWSH)
5,120 (BDSP)
Abilities: Flower Gift
Flower Gift: Ally’s Attack and Special Defence are multiplied by 1.5 during strong sunlight.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Sp. Attack Point(s)
Cherrim can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Sword & Shield
Miracle Seed
Miracle Seed
- 5%
Brilliant Diamond & Shining Pearl
Miracle Seed
Miracle Seed
- 5%
Legends: Arceus
Lum Berry
Lum Berry
- 65%
King's Leaf
King's Leaf
- 30%

Alpha
Exp. Candy M
Exp. Candy M
- 100%
Seed of Mastery
Seed of Mastery
- 20%
Fairy
Grass
Evolutionary Chain
Cherubi Level Cherrim
Alternate Forms
Overcast FormSunshine Form
Overcast FormSunshine Form
Cherrim is usually in its Overcast form, but changes its form when Sunny Day is in effect.

Locations

- In-Depth Details
Sword Max Raid Battles: Bridge Field, Dappled Grove, Giant's Mirror, Stony Wilderness
Shield Max Raid Battles: Bridge Field, Dappled Grove, Giant's Mirror, Stony Wilderness
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Brilliant Diamond Evolve Cherubi
Shining Pearl Evolve Cherubi
Legends: Arceus Obsidian Fieldlands: Heartwood or nearby
Crimson Mirelands: Gapejaw Bog or nearby
Coronet Highlands: Lonely Spring, Fabled Spring, Primeval Grotto or nearby
Trainer Locations  Details
Flavor Text
Sword After absorbing plenty of sunlight, Cherrim takes this form. It's full of energy while it's like this, and its liveliness will go on until sundown.
Shield The faint scent that emanates from its full blossom entices bug Pokémon to it.
Brilliant Diamond It blooms during times of strong sunlight. The Pokémon tries to make up for everything it endured as a bud.
Shining Pearl It is docile as a bud and turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
Cherrim SpriteLegends: ArceusMotionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim’s folded petals.
Cherrim SpriteLegends: ArceusCheerfully active on sunny days. Immediately closes its petals and becomes immobile once the sun becomes hidden, however.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Flower Shield Flower Shield - Fairy-type Flower Shield: Other Move -- 101 10 100
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leafage Leafage - Grass-type Leafage: Physical Move 40 100 40 --
The user attacks by pelting the target with leaves.
Growth Growth - Normal-type Growth: Other Move -- 101 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
15 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
20 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
28 Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
34 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
41 Petal Blizzard Petal Blizzard - Grass-type Petal Blizzard: Physical Move 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
48 Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
55 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
62 Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM12 Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 10 --
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM28 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This attack move varies in power and type depending on the weather.
TM50 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM88 Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 --
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR59 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TR96 Pollen Puff Pollen Puff - Bug-type Pollen Puff: Special Move 90 100 15 --
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM09 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 -- Details
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 -- Details
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nature Power Nature Power - Normal-type Nature Power: Other Move -- 101 20 -- Details
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 -- Details
The user releases a soothing scent that heals all status conditions affecting the user's party.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 -- Details
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Flower Shield Flower Shield - Fairy-type Flower Shield: Other Move -- 101 10 100 Details
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Weather Ball
BDSP Only
Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 -- Details
This attack move varies in power and type depending on the weather.
Seed Bomb
BDSP Only
Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Grassy Terrain
BDSP Only
Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 -- Details
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Grassy GlideGrassy Glide - Grass-typeGrassy Glide: Physical Move7010020--
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flutterby Max Flutterby - Bug-type Special Move 130 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 90 101 10 --
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Overgrowth Max Overgrowth - Grass-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 70 60 70 87 78 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 67 - 109 82 - 125 74 - 117 81 - 123
Lv. 100 250 - 344 112 - 197 130 - 215 161 - 245 144 - 229 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 75 - 122 92 - 139 83 - 130 90 - 137
Lv. 100 250 - 344 125 - 219 145 - 239 179 - 273 161 - 255 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 82 - 134 101 - 152 91 - 143 99 - 150
Lv. 100 250 - 344 137 - 240 159 - 262 196 - 300 177 - 280 192 - 295
70
60
70
85
78
87

<--- Cherubi #420
Cherubi
#422
Shellos
Shellos --->