#662 Fletchinder

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Fletchinder Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Fletchinder
Japan: Hinoyakoma
ヒノヤコマ
French: Braisillon
German: Dartignis
Korean: 불화살빈
National: #662
Galar: #---
Isle of Armor: #023
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Fire-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Ember Pokémon 2'04"
0.7m
35.3lbs
16.0kg
1201,920 (SWSH)
3,840 (BDSP)
Abilities: Flame Body - Gale Wings (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Gale Wings: All Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 2 Speed Point(s)
Fletchinder can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Fletchling Level FletchinderLevel Talonflame

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Isle of Armor Sword Fields of Honor, Soothing Wetlands, Challenge Beach, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island
Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Loop Lagoon, Potbottom Desert, Workout Sea, Stepping-Stone Sea
Details
Shield Fields of Honor, Soothing Wetlands, Challenge Beach, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island
Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Loop Lagoon, Potbottom Desert, Workout Sea, Stepping-Stone Sea
Details
Flavor Text
Sword Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder's sharp talons finish it off.
Shield Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
15 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
22 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
29 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
36 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
43 Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 15 --
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
50 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
57 Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
64 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next turn.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM78 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100 Details
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 -- Details
The user protects itself and its allies from priority moves.
Defog Defog - Flying-type Defog: Other Move -- 101 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Dual WingbeatDual Wingbeat - Flying-typeDual Wingbeat: Physical Move409010--
The user slams the target with its wings. The target is hit twice in a row.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flare Max Flare - Fire-type Physical MoveSpecial Move 100(Phy)/140(Spe) 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move 120 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Airstream Max Airstream - Flying-type Physical Move 130 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Darkness Max Darkness - Dark-type Physical Move 110 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 120 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 382 62 73 55 56 52 84
Max Stats
Hindering Nature
Lv. 50 122 - 169 70 - 112 54 - 96 54 - 97 51 - 93 80 - 122
Lv. 100 234 - 328 135 - 220 103 - 188 105 - 189 98 - 182 155 - 240
Max Stats
Neutral Nature
Lv. 50 122 - 169 78 - 125 60 - 107 61 - 108 57 - 104 89 - 136
Lv. 100 234 - 328 151 - 245 115 - 209 117 - 211 109 - 203 173 - 267
Max Stats
Beneficial Nature
Lv. 50 122 - 169 85 - 137 66 - 117 67 - 118 62 - 114 97 - 149
Lv. 100 234 - 328 166 - 269 126 - 229 128 - 232 119 - 223 190 - 293
62
73
55
84
52
56

<--- Fletchling #661
Fletchling
#663
Talonflame
Talonflame --->