Standard Level Up |
|
| — |
Lick |
 |
 |
30 |
100 |
30 |
30 |
| The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| 5 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
| The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 10 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| 15 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 20 |
Stockpile |
 |
 |
-- |
101 |
20 |
-- |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| 20 |
Swallow |
 |
 |
-- |
101 |
10 |
-- |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| 20 |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| 25 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
| The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 30 |
Bind |
 |
 |
15 |
85 |
20 |
100 |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 35 |
Fire Lash |
 |
 |
80 |
100 |
15 |
100 |
| The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
| 40 |
Hone Claws |
 |
 |
-- |
101 |
15 |
-- |
| The user sharpens its claws to boost its Attack stat and accuracy. |
| 45 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| 50 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 55 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| 60 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Technical Machine Attacks |
|
| TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM63 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TR17 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TR55 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
| TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Usable Max Moves |
|
| Max Flare |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Flutterby |
 |
 |
110 |
101 |
10 |
-- |
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
| Max Lightning |
 |
 |
130 |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
150(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
  |
100(Phy)/95(Spe) |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Phantasm |
 |
 |
120 |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Ooze |
 |
 |
95 |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Rockfall |
 |
 |
110 |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Quake |
 |
  |
130(Phy)/120(Spe) |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
Gen VII TM40 |
| The user confounds the target with speed, then slashes. This attack never misses. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Wrap |
 |
 |
15 |
90 |
20 |
100 |
Egg Move - Gen 7 |
| A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Move Tutor - USM |
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Recycle |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user recycles a held item that has been used in battle so it can be used again. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Cut |
 |
 |
50 |
95 |
30 |
-- |
Gen VI HM01 |
| The target is cut with a scythe or claw. |