| Standard Level Up | 
|
				| — | Teeter Dance |  |  | -- | 100 | 20 | -- | 
				| The user performs a wobbly dance that confuses the Pokémon around it. | 
				| — | Fake Out |  |  | 40 | 100 | 10 | 100 | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
				| — | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| — | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 9 | Mist |  |  | -- | 101 | 30 | -- | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
				| 12 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 18 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 24 | Bubble Beam |  |  | 65 | 100 | 20 | 10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
				| 30 | Nature Power |  |  | -- | 101 | 20 | -- | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
				| 36 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 43 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
				| 50 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 57 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 64 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM03 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM36 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM45 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM50 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM53 | Mud Shot |  |  | 55 | 95 | 15 | 100 | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR16 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR45 | Muddy Water |  |  | 90 | 85 | 10 | 30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR84 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| BDSP Technical Machine Attacks | 
|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM09 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM49 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM60 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM95 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM99 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| Egg Moves(Details) | 
 
| Synthesis |  |  | -- | 101 | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Razor Leaf |  |  | 55 | 95 | 25 | -- | Details | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
| Sweet Scent |  |  | -- | 100 | 20 | -- | Details | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
| Leech Seed |  |  | -- | 90 | 10 | -- | Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Teeter Dance |  |  | -- | 100 | 20 | -- | Details | 
				| The user performs a wobbly dance that confuses the Pokémon around it. | 
| Flail BDSP Only
 |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Water Gun BDSP Only
 |  |  | 40 | 100 | 25 | -- | Details | 
				| The target is blasted with a forceful shot of water. | 
| Usable Max Moves | 
|
					| Max Flare |  |  | 130 | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Lightning |  |  | 130 | 101 | 10 | -- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   | 140(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 90 | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 90 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Quake |  |  | 110 | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 120 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Hone Claws |  |  | -- | 101 | 15 | -- | Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VI TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VI TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VI TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. |