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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Picture | ||
Abilities: Oblivious - Forewarn - Hydration (Hidden Ability) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability. Forewarn: Reveals the foe’s strongest move. Hidden Ability: Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Sp. Attack Point(s) | Smoochum can Dynamax |
Wild Hold Item | Egg Groups |
Smoochum cannot breed |
Evolutionary Chain | |||
Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Crown Tundra | Sword | Slippery Slope, Frostpoint Field Max Raid Battles: Slippery Slope, Snowslide Slope, Frigid Sea | Details |
Shield | Slippery Slope, Frostpoint Field Max Raid Battles: Slippery Slope, Snowslide Slope, Frigid Sea | Details | |
Brilliant Diamond | Lake Acuity, Grand Underground | Details | |
Shining Pearl | Lake Acuity, Grand Underground | Details |
Flavor Text | ||
Sword | If its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn’t really seem to care. | |
Shield | This is a very curious Pokémon. Smoochum decides what it likes and dislikes by touching things with its lips. | |
Brilliant Diamond | It tests everything by touching with its lips, which remember what it likes and dislikes. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Lick | 30 | 100 | 30 | 30 | ||||
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
4 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | |||||||||
8 | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
12 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
16 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
20 | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
24 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
28 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
32 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
36 | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
40 | Mean Look | -- | 101 | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
44 | Perish Song | -- | 101 | 5 | -- | ||||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
48 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch | 80 | 85 | 20 | -- | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
TM01 | Mega Kick | 120 | 75 | 5 | -- | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
TM04 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM18 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM23 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM29 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM47 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
TM57 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM59 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM64 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
TM72 | Magic Room | -- | 101 | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM87 | Draining Kiss | 50 | 100 | 10 | -- | ||||
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR14 | Metronome | -- | 101 | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR25 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR30 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TR38 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | |||||||||
TR40 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TR68 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR77 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM04 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM63 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM67 | Recycle | -- | 101 | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM77 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Fake Out | 40 | 100 | 10 | 100 | Details | |||
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||||||||
Wish | -- | 101 | 10 | -- | Details | |||
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
Role Play | -- | 101 | 10 | -- | Details | |||
The user mimics the target completely, copying the target's Ability. | ||||||||
Ice Punch BDSP Only |
75 | 100 | 15 | 10 | Details | |||
The target is punched with an icy fist. This may also leave the target frozen. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Max Strike | 140(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 90(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Starfall | 100 | 101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | 110 | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 130 | 101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 305 | 45 | 30 | 15 | 85 | 65 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 31 - 73 | 18 - 60 | 81 - 123 | 63 - 105 | 63 - 105 |
Lv. 100 | 200 - 294 | 58 - 143 | 31 - 116 | 157 - 242 | 121 - 206 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 35 - 82 | 20 - 67 | 90 - 137 | 70 - 117 | 70 - 117 |
Lv. 100 | 200 - 294 | 65 - 159 | 35 - 129 | 175 - 269 | 135 - 229 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 38 - 90 | 22 - 73 | 99 - 150 | 77 - 128 | 77 - 128 |
Lv. 100 | 200 - 294 | 71 - 174 | 38 - 141 | 192 - 295 | 148 - 251 | 148 - 251 |
45
30
15
65
65
85
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