Standard Level Up | 
|
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 4 | 
				Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| 8 | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 12 | 
				Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 16 | 
				Vine Whip | 
				  | 
				  | 
				45 | 
				100 | 
				25 | 
				-- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 20 | 
				Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 24 | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 28 | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 32 | 
				Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 36 | 
				Sleep Powder | 
				  | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| 40 | 
				Slam | 
				  | 
				  | 
				80 | 
				75 | 
				20 | 
				-- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| 44 | 
				Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| 48 | 
				Power Whip | 
				  | 
				  | 
				120 | 
				85 | 
				10 | 
				-- | 
				| The user violently whirls its vines, tentacles, or the like to harshly lash the target. | 
				| 52 | 
				Ingrain | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
				| 56 | 
				Grassy Terrain | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
Sword & Shield Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM11 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM18 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM50 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM60 | 
					Power Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM88 | 
					Grassy Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
Technical Record Attacks | 
|
| TR00 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR17 | 
					Amnesia | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR59 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR71 | 
					Leaf Storm | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					100 | 
					| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR72 | 
					Power Whip | 
					  | 
					  | 
					120 | 
					85 | 
					10 | 
					-- | 
					| The user violently whirls its vines, tentacles, or the like to harshly lash the target. | 
| TR77 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
BDSP Technical Machine Attacks | 
|
| TM09 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM34 | 
					Shock Wave | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM93 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or claw. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
Egg Moves (Details) | 
 
| Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
								Details | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
| Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
								Details | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
								Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Rage Powder | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. | 
Mega Drain BDSP Only | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
Amnesia BDSP Only | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
Leaf Storm BDSP Only | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				100 | 
								Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
Power Swap BDSP Only | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Infestation | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				100 | 
				Gen VII TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Pain Split | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen II TM12 | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Gen I TM10 | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash | 
				  | 
				  | 
				130 | 
				100 | 
				10 | 
				100 | 
				Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |