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General | Location | Attacks | Stats | Egg Moves | ![]() |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
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Abilities: Own Tempo - Tangled Feet - Contrary (Hidden Ability) | |||||
Own Tempo: The Pokémon cannot be Confused while having this ability. Tangled Feet: Pokémon’s evasion raises one level when Confused. Hidden Ability (Available): Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat |
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Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
800,000 Points Fast |
70 | 1 Sp. Attack Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |
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Locations - In-Depth Details | ||
X | Route 21 | Details |
Y | Route 21 | Details |
Omega Ruby | Route 113 | Details |
Alpha Sapphire | Route 113 | Details |
Flavor Text | ||
X | No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. | |
Y | The chances of two Spinda having identical spot patterns is less than one in four billion. | |
Omega Ruby | All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing. | |
Alpha Sapphire | No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
Level Up Anchors | X & Y | ΩRαS |
X & Y Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
10 | Copycat | ![]() |
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-- | -- | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
14 | Feint Attack | ![]() |
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60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
19 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
23 | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
28 | Dizzy Punch | ![]() |
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70 | 100 | 10 | 20 | ||
The target is hit with rhythmically launched punches that may also leave it confused. | |||||||||
32 | Sucker Punch | ![]() |
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80 | 100 | 5 | -- | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
37 | Teeter Dance | ![]() |
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-- | 100 | 20 | -- | ||
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
41 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
46 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
50 | Flail | ![]() |
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?? | 100 | 15 | -- | ||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
50 | Thrash | ![]() |
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120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. It then becomes confused, however. |
ΩRαS Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Copycat | ![]() |
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-- | -- | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
10 | Feint Attack | ![]() |
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60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
14 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
19 | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
23 | Dizzy Punch | ![]() |
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70 | 100 | 10 | 20 | ||
The target is hit with rhythmically launched punches that may also leave it confused. | |||||||||
28 | Sucker Punch | ![]() |
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80 | 100 | 5 | -- | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
32 | Teeter Dance | ![]() |
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-- | 100 | 20 | -- | ||
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
37 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
41 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
46 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
50 | Flail | ![]() |
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?? | 100 | 15 | -- | ||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
55 | Thrash | ![]() |
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120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. It then becomes confused, however. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | ![]() |
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60 | 95 | 15 | 100 | ||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM67 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 (ΩRαS) Only |
Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||
TM94 (XY) HM06 (ORAS) |
Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
TM94 (ORAS) | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM98 | Power-Up Punch | ![]() |
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40 | 100 | 20 | 100 | ||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
HM04 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Assist | ![]() |
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-- | -- | 20 | -- | Details | |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||||||||
Baton Pass | ![]() |
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-- | -- | 40 | -- | Details | |
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using only the move it last used for three turns. | ||||||||
Fake Out | ![]() |
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40 | 100 | 10 | 100 | Details | |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Fake Tears | ![]() |
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-- | 100 | 20 | -- | Details | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Guard Split | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | ||||||||
Icy Wind | ![]() |
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55 | 95 | 15 | 100 | Details | |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Psycho Cut | ![]() |
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70 | 100 | 20 | -- | Details | |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||||
Psycho Shift | ![]() |
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-- | 100 | 10 | -- | Details | |
Using its psychic power of suggestion, the user transfers its status problems to the target. | ||||||||
Rapid Spin | ![]() |
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20 | 100 | 40 | -- | Details | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||||
Role Play | ![]() |
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-- | -- | 10 | -- | Details | |
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Smelling Salts | ![]() |
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70 | 100 | 10 | -- | Details | |
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | ||||||||
Trick | ![]() |
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-- | 100 | 10 | -- | Details | |
The user catches the target off guard and swaps its held item with its own. | ||||||||
Water Pulse | ![]() |
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60 | 100 | 20 | 20 | Details | |
The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||||||||
Wish | ![]() |
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-- | -- | 10 | -- | Details | |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | ||||||||
Hyper Voice | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Uproar | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ||||||||
Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Work Up | ![]() |
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-- | -- | 30 | -- | Gen V TM83 | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
Sleep Talk | ![]() |
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-- | -- | 10 | -- | Move Tutor - B2W2 | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | ![]() |
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20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Rollout | ![]() |
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30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Move Tutor - Emerald | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Defense Curl | ![]() |
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-- | -- | 40 | -- | Move Tutor - Emerald | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 360 | 60 | 60 | 60 | 60 | 60 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 58 - 100 | 58 - 100 | 58 - 100 | 58 - 100 | 58 - 100 |
Lv. 100 | 230 - 324 | 112 - 197 | 112 - 197 | 112 - 197 | 112 - 197 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 65 - 112 | 65 - 112 | 65 - 112 | 65 - 112 | 65 - 112 |
Lv. 100 | 230 - 324 | 125 - 219 | 125 - 219 | 125 - 219 | 125 - 219 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 71 - 123 | 71 - 123 | 71 - 123 | 71 - 123 | 71 - 123 |
Lv. 100 | 230 - 324 | 137 - 240 | 137 - 240 | 137 - 240 | 137 - 240 | 137 - 240 |
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