Standard Moves |
|
| After You |
 |
 |
-- |
101 |
16 |
-- |
| Makes the target move immediately after the user. |
| Alluring Voice |
 |
 |
80 |
100 |
12 |
-- |
| Confuses the target if its stats were boosted during the turn this move is used. |
| Ally Switch |
 |
 |
-- |
101 |
16 |
-- |
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Aromatic Mist |
 |
 |
-- |
101 |
20 |
-- |
| Boosts an ally's Sp. Def stat by 1 stage. |
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Dazzling Gleam |
 |
 |
80 |
100 |
12 |
-- |
|
| Disable |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Move Disabled status for 4 turns. |
| Drain Punch |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Draining Kiss |
 |
 |
50 |
100 |
12 |
-- |
| The user's HP is restored by 3/4 of the damage dealt by this move. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Flail |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Flash Cannon |
 |
 |
80 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gyro Ball |
 |
 |
?? |
100 |
8 |
-- |
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). |
| Heal Pulse |
 |
 |
-- |
101 |
12 |
-- |
| Restores 1/2 of the target's max HP. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| Puts the target to sleep. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Misty Explosion |
 |
 |
100 |
100 |
8 |
-- |
| If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Moonblast |
 |
 |
95 |
100 |
16 |
10 |
| Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. |
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psych Up |
 |
 |
-- |
101 |
12 |
-- |
| The user copies the target's stat changes. |
| Psychic |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Psyshock |
 |
 |
80 |
100 |
12 |
-- |
| This is a special move but the damage it deals is calculated using the target's Defense stat. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Skill Swap |
 |
 |
-- |
101 |
12 |
-- |
| The user and the target swap their Abilities. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Sweet Kiss |
 |
 |
-- |
75 |
12 |
-- |
| Confuses the target. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| Lowers targets' evasiveness by 2 stages. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Trick Room |
 |
 |
-- |
101 |
8 |
-- |
| Gives the entire field the Trick Room status for 5 turns. |
| Wish |
 |
 |
-- |
101 |
12 |
-- |
| Gives the user's spot the Wish status. |