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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Inner Focus - Synchronize - Psychic Surge (Male) - Own Tempo- Synchronize - Psychic Surge (Female) | |||||
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Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. : Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle. Female Abilities: Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. : Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle. |
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| Evolutionary Chain | |
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| Gender Differences | ||||
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Standard Moves - Male | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| After You | ![]() |
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-- | 101 | 16 | -- | |||
| Makes the target move immediately after the user. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | 12 | -- | |||
| Drain Punch | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | 12 | -- | |||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Encore | ![]() |
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-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Expanding Force | ![]() |
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80 | 100 | 12 | -- | |||
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. | |||||||||
| Extrasensory | ![]() |
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80 | 100 | 20 | 10 | |||
| Has a 10% chance of making the target flinch. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 12 | 100 | |||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Future Sight | ![]() |
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120 | 100 | 12 | -- | |||
| Gives the target's spot the Future Attack status. | |||||||||
| Gravity | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Gravity status for 5 turns. | |||||||||
| Healing Wish | ![]() |
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-- | 101 | 12 | -- | |||
| The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Imprison | ![]() |
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-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Last Resort | ![]() |
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140 | 100 | 8 | -- | |||
| This move fails unless the user has already used all the other moves it knows. | |||||||||
| Magic Room | ![]() |
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-- | 101 | 12 | -- | |||
| Gives the entire field the Magic Room status for 5 turns. | |||||||||
| Mystical Fire | ![]() |
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75 | 100 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Power Split | ![]() |
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-- | 101 | 12 | -- | |||
| The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. | |||||||||
| Power Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | 12 | -- | |||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Noise | ![]() |
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75 | 100 | 12 | 100 | |||
| Gives the target the Healing Prevented status for 2 turns. | |||||||||
| Psychic Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Psychic Terrain for 5 turns. | |||||||||
| Psyshock | ![]() |
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80 | 100 | 12 | -- | |||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Stored Power | ![]() |
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20 | 100 | 12 | -- | |||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Terrain Pulse | ![]() |
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50 | 100 | 12 | -- | |||
| This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. | |||||||||
| Tri Attack | ![]() |
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80 | 100 | 12 | 20 | |||
| Has a 20% chance of leaving the target burned frozen or paralyzed. | |||||||||
| Trick | ![]() |
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-- | 100 | 12 | -- | |||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Wish | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the user's spot the Wish status. | |||||||||
| Wonder Room | ![]() |
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-- | 101 | 12 | -- | |||
| Gives the entire field the Wonder Room status for 5 turns. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Standard Moves - Female | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Alluring Voice | ![]() |
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80 | 100 | 12 | -- | |||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | 12 | -- | |||
| Drain Punch | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | 12 | -- | |||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 12 | 100 | |||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Follow Me | ![]() |
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-- | 101 | 20 | -- | |||
| The user redirects opponents' moves toward itself. This effect works only on single-target moves. | |||||||||
| Future Sight | ![]() |
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120 | 100 | 12 | -- | |||
| Gives the target's spot the Future Attack status. | |||||||||
| Guard Split | ![]() |
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-- | 101 | 12 | -- | |||
| The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. | |||||||||
| Guard Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | 12 | -- | |||
| Restores 1/2 of the target's max HP. | |||||||||
| Healing Wish | ![]() |
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-- | 101 | 12 | -- | |||
| The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Imprison | ![]() |
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-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Mystical Fire | ![]() |
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75 | 100 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | 12 | -- | |||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Psychic Terrain for 5 turns. | |||||||||
| Psyshock | ![]() |
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80 | 100 | 12 | -- | |||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sing | ![]() |
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-- | 55 | 16 | -- | |||
| Puts the target to sleep. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Stored Power | ![]() |
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20 | 100 | 12 | -- | |||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Terrain Pulse | ![]() |
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50 | 100 | 12 | -- | |||
| This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. | |||||||||
| Trick | ![]() |
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-- | 100 | 12 | -- | |||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Wish | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the user's spot the Wish status. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 475 | 60 | 65 | 55 | 105 | 95 | 95 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 76 - 105 | 67 - 96 | 112 - 141 | 103 - 132 | 103 - 132 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 85 - 117 | 75 - 107 | 125 - 157 | 115 - 147 | 115 - 147 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 93 - 128 | 82 - 117 | 137 - 172 | 126 - 161 | 126 - 161 |
60
65
55
95
95
105
Stats - Female | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 475 | 70 | 55 | 65 | 95 | 105 | 85 | |
| Max Stats Hindering Nature |
Standard | 130 - 177 | 67 - 96 | 76 - 105 | 103 - 132 | 112 - 141 | 94 - 123 |
| Max Stats Neutral Nature |
Standard | 130 - 177 | 75 - 107 | 85 - 117 | 115 - 147 | 125 - 157 | 105 - 137 |
| Max Stats Beneficial Nature |
Standard | 130 - 177 | 82 - 117 | 93 - 128 | 126 - 161 | 137 - 172 | 115 - 150 |
70
55
65
85
105
95
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