Gravity

Details Level Up
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex
Champions Dex

Attack Name Battle Type Category
Gravity
じゅうりょく
Power Points Base Power Accuracy
8 0 101
Battle Effect:
Gives the entire field the Gravity status for 5 turns.
In-Depth Effect:

In addition to lowering all Pokémon's Evasion stat and grounding Ground-type moves, it prevents the following moves from working. If they are in effect such as Fly or Sky Drop, then those moves get cancelled. The following moves cannot be used when Gravity is in effect

Name Type Cat. PP Att. Acc. Effect
Bounce Bounce - FLYING 8 85 85 The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Floaty Fall Floaty Fall - FLYING 16 90 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Fly Fly - FLYING 16 90 95 The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Flying Press Flying Press - FIGHTING 12 100 95 The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
High Jump Kick High Jump Kick - FIGHTING 12 130 90 If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Jump Kick Jump Kick - FIGHTING 12 100 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Magnet Rise Magnet Rise - ELECTRIC 12 -- 101 The user gains the Magnet Rise status.
Sky Drop Sky Drop - FLYING 12 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Splash Splash - NORMAL 20 -- 101 The user just flops and splashes around to no effect at all...
Telekinesis Telekinesis - PSYCHIC 16 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Secondary Effect: Effect Rate:
-- %
Base Critical Hit Rate Speed Priority Pokémon Hit in Battle
None 0 Field
Physical Contact Sound-Type - Details Punch Move - Details Biting Move - Details Snatchable
No No No No No
Slicing Move - Details Bullet-Type - Details Wind Move - Details Powder Move Metronome
No No No No Yes
Affected by Gravity Defrosts When Used? Reflected By Magic Coat/Magic Bounce? Blocked by Protect/Detect? Copyable by Mirror Move?
No No No No No

Pokémon That Learn Gravity as standard in Pokémon Champions

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#0036
Clefable Cute Charm
Magic Guard
Unaware
95 70 73 95 90 60
#0121
Starmie Illuminate
Natural Cure
Analytic
60 75 85 100 85 115
#0196
Espeon Synchronize
Magic Bounce
65 65 60 130 95 110
#0205
Forretress Sturdy
Overcoat
75 90 140 60 60 40
#0282
Gardevoir Synchronize
Trace
Telepathy
68 65 65 125 115 80
#0302
Sableye Keen Eye
Stall
Prankster
50 75 75 65 65 50
#0308
Medicham Pure Power
Telepathy
60 60 75 60 75 80
#0358
Chimecho Levitate 75 50 80 95 90 65
#0471
Glaceon Snow Cloak
Ice Body
65 60 110 130 95 65
#0579
Reuniclus Overcoat
Magic Guard
Regenerator
110 65 75 125 85 30
#0623
Golurk Iron Fist
Klutz
No Guard
89 124 80 55 80 55
#0678
Meowstic Keen Eye
Infiltrator
Prankster
74 48 76 83 81 104
#0678
Meowstic Keen Eye
Infiltrator
Competitive
74 48 76 83 81 104
#0765
Oranguru Inner Focus
Telepathy
Symbiosis
90 60 80 90 110 60
#0858
Hatterene Healer
Anticipation
Magic Bounce
57 90 95 136 103 29
#0899
Wyrdeer Intimidate
Frisk
Sap Sipper
103 105 72 105 75 65
#0934
Garganacl Purifying Salt
Sturdy
Clear Body
100 100 130 45 90 35
#0981
Farigiraf Cud Chew
Armor Tail
Sap Sipper
120 90 70 110 70 60