#931 Squawkabilly

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal Sprite
Green Plumage Blue Plumage Yellow Plumage White Plumage
Name Other Names No. Gender Ratio Type
Squawkabilly
Japan: Ikirinko
イキリンコ
French: Tapatoès
German: Krawalloro
Korean: 시비꼬
National: #931
Male :50%
Female :50%
Normal-type Flying-type
Classification Height Weight
Parrot Pokémon 2'00"
0.6m
5.3lbs
2.4kg
Abilities: Intimidate - Hustle - Guts (Green & Blue) - Intimidate- Hustle - Sheer Force (Yellow & White)
Green & Blue Plumage Abilities:
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. :
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Yellow & White Plumage Abilities:
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. :
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Evolutionary Chain
Squawkabilly
Alternate Forms
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Squawkabilly's form doesn't change and is dependent on where it was caught. They have different abilities

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 16 30
Has a 30% chance of making the target flinch.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 12 --
The user attacks twice in a row.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 16 --
Lowers the target's Attack stat by 2 stages.
Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 8 --
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 16 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fly Fly - Flying-type Fly: Physical Move 90 95 16 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 12 10
Has a 10% chance of burning targets.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 12 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 8 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 16 --
Lowers the target's Attack stat by 1 stage.
Parting Shot Parting Shot - Dark-type Parting Shot: Other Move -- 100 20 --
Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Roost Roost - Flying-type Roost: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 16 --
Gives the user's side the Tailwind status for 4 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Torment Torment - Dark-type Torment: Other Move -- 100 16 --
Gives the target the Unable to Repeat status.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 417 82 96 51 45 51 92
Max Stats
Hindering Nature
Standard 157 - 189 104 - 133 63 - 92 58 - 87 63 - 92 100 - 129
Max Stats
Neutral Nature
Standard 157 - 189 116 - 148 71 - 103 65 - 97 71 - 103 112 - 144
Max Stats
Beneficial Nature
Standard 157 - 189 127 - 162 78 - 113 71 - 106 78 - 113 123 - 158
82
96
51
92
51
45

<--- Arboliva #930
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