#959 Tinkaton

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Tinkaton
Japan: Dekanuchan
デカヌチャン
French: Forgelina
German: Granforgita
Korean: 두드리짱
National: #959
Male :50%
Female :50%
Fairy-type Steel-type
Classification Height Weight
Hammer Pokémon 2'04"
0.7m
248.7lbs
112.8kg
Abilities: Mold Breaker - Own Tempo - Pickpocket
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Evolutionary Chain
Tinkaton

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 20 --
Lowers the target's Attack stat by 1 stage.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Covet Covet - Normal-type Covet: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 12 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Feint Feint - Normal-type Feint: Physical Move 30 100 12 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 16 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Gigaton Hammer Gigaton Hammer - Steel-type Gigaton Hammer: Physical Move 160 100 8 --
This move can't be used twice in a row.
Hard Press Hard Press - Steel-type Hard Press: Physical Move ?? 100 12 --
The more HP the target has left the greater this move's power (ranging between 1 and 100).
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 12 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Ice Hammer Ice Hammer - Ice-type Ice Hammer: Physical Move 100 90 12 --
Lowers the user's Speed stat by 1 stage.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 20 --
Lowers the target's Sp. Def stat by 2 stages.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 12 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quash Quash - Dark-type Quash: Other Move -- 100 16 --
Causes the target to move last in the turn.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Screech Screech - Normal-type Screech: Other Move -- 85 20 --
Lowers the target's Defense stat by 2 stages.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 12 --
The user and the target swap their Abilities.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 8 --
After attacking the user takes damage equal to 1/2 of its max HP.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 12 --
Confuses the target.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Wood Hammer Wood Hammer - Grass-type Wood Hammer: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 506 85 75 77 70 105 94
Max Stats
Hindering Nature
Standard 160 - 192 85 - 114 87 - 116 81 - 109 112 - 141 102 - 131
Max Stats
Neutral Nature
Standard 160 - 192 95 - 127 97 - 129 90 - 122 125 - 157 114 - 146
Max Stats
Beneficial Nature
Standard 160 - 192 104 - 139 106 - 141 99 - 134 137 - 172 125 - 160
85
75
77
94
105
70

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