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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Champions Pokédex | ||||
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| Abilities: Healer - Regenerator - Klutz | |||||
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Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored : Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience, EVs, friendship etc. such as Amulet Coin, Soothe Bell, Lucky Egg, Exp.Share, Macho Brace or the Power Items. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| After You | ![]() |
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-- | 101 | -- | ||||
| Makes the target move immediately after the user. | |||||||||
| Ally Switch | ![]() |
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-- | 101 | -- | ||||
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Amnesia | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Attract | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Baby-Doll Eyes | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | -- | ||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | -- | ||||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Encore | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Encore status. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Entrainment | ![]() |
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-- | 100 | -- | ||||
| Changes the target's Ability to be the same as the user's. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | -- | ||||
| Restores 1/2 of the target's max HP. | |||||||||
| Healing Wish | ![]() |
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-- | 101 | -- | ||||
| The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | -- | ||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Last Resort | ![]() |
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140 | 100 | -- | ||||
| This move fails unless the user has already used all the other moves it knows. | |||||||||
| Life Dew | ![]() |
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-- | 101 | -- | ||||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Low Kick | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Misty Terrain | ![]() |
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-- | 101 | -- | ||||
| Turns the entire field into Misty Terrain for 5 turns. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psyshock | ![]() |
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80 | 100 | -- | ||||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Simple Beam | ![]() |
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-- | 100 | -- | ||||
| Changes the target's Ability to Simple. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | -- | ||||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Sweet Kiss | ![]() |
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-- | 75 | -- | ||||
| Confuses the target. | |||||||||
| Throat Chop | ![]() |
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80 | 100 | 100 | ||||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trick Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Uproar | ![]() |
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90 | 100 | -- | ||||
| The user gains the Uproar status. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | -- | ||||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
| Wish | ![]() |
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-- | 101 | -- | ||||
| Gives the user's spot the Wish status. | |||||||||
| Yawn | ![]() |
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-- | 101 | -- | ||||
| Makes the target drowsy. This move never misses. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 445 | 103 | 60 | 86 | 60 | 86 | 50 | |
| Max Stats Hindering Nature |
Standard | 178 - 210 | 72 - 100 | 95 - 124 | 72 - 100 | 95 - 124 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 178 - 210 | 80 - 112 | 106 - 138 | 80 - 112 | 106 - 138 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 178 - 210 | 88 - 123 | 116 - 151 | 88 - 123 | 116 - 151 | 77 - 112 |
103
60
86
50
86
60
Mega Audino | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Audino |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Hearing Pokémon | 4'11" 1.5m |
70.5lbs 32kg |
| Abilities: Healer | |||||
| Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0.5 | *1 | *0 | *0 | *0.5 | *2 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 545 | 103 | 60 | 126 | 80 | 126 | 50 | |
| Max Stats Hindering Nature |
Standard | 178 - 210 | 72 - 100 | 131 - 160 | 90 - 118 | 131 - 160 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 178 - 210 | 80 - 112 | 146 - 178 | 100 - 132 | 146 - 178 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 178 - 210 | 88 - 123 | 160 - 195 | 110 - 145 | 160 - 195 | 77 - 112 |
103
60
126
50
126
80
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