#531 Audino

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Audino
Japan: Tabunne
タブンネ
French: Nanméouïe
German: Ohrdoch
Korean: 다부니
National: #531
Male :50%
Female :50%
Normal-type
Classification Height Weight
Hearing Pokémon 3'07"
1.1m
68.3lbs
31kg
Abilities: Healer - Regenerator - Klutz
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored :
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience, EVs, friendship etc. such as Amulet Coin, Soothe Bell, Lucky Egg, Exp.Share, Macho Brace or the Power Items.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Evolutionary Chain
AudinoMega Audino

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
After You After You - Normal-type After You: Other Move -- 101 --
Makes the target move immediately after the user.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 --
The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 --
Boosts the user's Sp. Def stat by 2 stages.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 --
Lowers the target's Attack stat by 1 stage.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Encore Encore - Normal-type Encore: Other Move -- 100 --
Gives the target the Encore status.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 --
Changes the target's Ability to be the same as the user's.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 --
Restores 1/2 of the target's max HP.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 --
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 --
This move fails unless the user has already used all the other moves it knows.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 --
Restores 1/4 of the max HP of the user and its allies.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 --
Turns the entire field into Misty Terrain for 5 turns.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Simple Beam Simple Beam - Normal-type Simple Beam: Other Move -- 100 --
Changes the target's Ability to Simple.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 --
Confuses the target.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 100
Gives the target the Throat Chopped status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 --
Gives the entire field the Trick Room status for 5 turns.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 --
The user takes 1/4 of the damage dealt by this move.
Wish Wish - Normal-type Wish: Other Move -- 101 --
Gives the user's spot the Wish status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 445 103 60 86 60 86 50
Max Stats
Hindering Nature
Standard 178 - 210 72 - 100 95 - 124 72 - 100 95 - 124 63 - 91
Max Stats
Neutral Nature
Standard 178 - 210 80 - 112 106 - 138 80 - 112 106 - 138 70 - 102
Max Stats
Beneficial Nature
Standard 178 - 210 88 - 123 116 - 151 88 - 123 116 - 151 77 - 112
103
60
86
50
86
60


Mega Audino

Picture
Name Other Names No. Type
Mega Audino
Japan: Mega Tabunne
メガタブンネ
French: Mega Nanméouïe
German: Mega -Ohrdoch
Korean: 메가다부니
National: #531
Classification Height Weight Capture Rate
Hearing Pokémon 4'11"
1.5m
70.5lbs
32kg
Abilities: Healer
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0.5 *1 *0 *0 *0.5 *2 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 545 103 60 126 80 126 50
Max Stats
Hindering Nature
Standard 178 - 210 72 - 100 131 - 160 90 - 118 131 - 160 63 - 91
Max Stats
Neutral Nature
Standard 178 - 210 80 - 112 146 - 178 100 - 132 146 - 178 70 - 102
Max Stats
Beneficial Nature
Standard 178 - 210 88 - 123 160 - 195 110 - 145 160 - 195 77 - 112
103
60
126
50
126
80

<--- Excadrill #530
Excadrill
#534
Conkeldurr
Conkeldurr --->