| Generation VII Level Up | 
|
				| — | Psywave |  |  | ?? | 100 | 15 | -- | 
				| The target is attacked with an odd psychic wave. The attack varies in intensity. | 
				| — | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| — | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any attempts to use a healing or stat-changing move. | 
				| 3 | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 7 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| 10 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any attempts to use a healing or stat-changing move. | 
				| 14 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
				| A unique attack that varies in type depending on the Pokémon using it. | 
				| 16 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 19 | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | 
				| 24 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 25 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 28 | Endeavor |  |  | ?? | 100 | 5 | -- | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
				| 31 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 34 | Pain Split |  |  | -- | -- | 20 | -- | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
				| 39 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 43 | Skill Swap |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to exchange Abilities with the target. | 
				| 50 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 53 | Wonder Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Night Shade |  |  | ?? | 100 | 15 | -- | Details | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| Astonish |  |  | 30 | 100 | 15 | 30 | Details | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Acid Armor |  |  | -- | -- | 20 | -- | Details | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
| Trick |  |  | -- | 100 | 10 | -- | Details | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Imprison |  |  | -- | -- | 10 | -- | Details | 
				| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Details | 
				| The additional effects of this attack depend upon where it was used. | 
| Astonish |  |  | 30 | 100 | 15 | 30 | Details | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
| Helping Hand |  |  | -- | -- | 20 | -- | Details | 
				| The user assists an ally by boosting the power of that ally's attack. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/120(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Continental Crush |  |  | 140 | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |  | 140 | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare |  |   | 100(Phy)/160(Spe) | -- | 1 | -- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |   | 160(Phy)/160(Spe) | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom |  |  | 175 | -- | 1 | -- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc |  |  | 185 | -- | 1 | -- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche |  |   | 160(Phy)/190(Spe) | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |