#578 Duosion

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Duosion
Japan: Doublan
ダブラン
French: Méios
German: Mitodos
Korean: 듀란
National: #578
Galar: #271
Male :50.2%
Female :49.8%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Mitosis Pokémon 2'00"
0.6m
17.6lbs
8kg
1005,120
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned
1,059,862 Points
Medium Slow
2 Sp. Attack Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Solosis Level DuosionLevel Reuniclus

Locations

- In-Depth Details
Sword Trade from Shield
Shield Dusty Bowl
Max Raid Battles: Stony Wilderness, Watchtower Ruins
Details
Flavor Text
Sword Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
Shield Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
12 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
16 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
20 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
24 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
24 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
28 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
35 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
46 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
52 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
58 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR52 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Lightning Max Lightning - Electric-type Special Move 140 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move 90(Phy)/130(Spe) 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 370 65 40 50 125 60 30
Max Stats
Hindering Nature
Lv. 50 125 - 172 40 - 82 49 - 91 117 - 159 58 - 100 31 - 73
Lv. 100 240 - 334 76 - 161 94 - 179 229 - 314 112 - 197 58 - 143
Max Stats
Neutral Nature
Lv. 50 125 - 172 45 - 92 55 - 102 130 - 177 65 - 112 35 - 82
Lv. 100 240 - 334 85 - 179 105 - 199 255 - 349 125 - 219 65 - 159
Max Stats
Beneficial Nature
Lv. 50 125 - 172 49 - 101 60 - 112 143 - 194 71 - 123 38 - 90
Lv. 100 240 - 334 93 - 196 115 - 218 280 - 383 137 - 240 71 - 174

<--- Solosis #577
Solosis
#579
Reuniclus
Reuniclus --->