#101 Electrode

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal Sprite
Regular Form Hisuian Form
Name Other Names No. Gender Ratio Type
Electrode
Japan: Marumine
マルマイン
French: Électrode
German: Lektrobal
Korean: 붐볼
National: #101
Paldea: #208
Kitakami: #---
Blueberry: #---
Electrode is Gender Unknown
Normal Electric-type
Hisuian Electric-type Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Ball Pokémon (Kantonian)
Sphere Pokémon (Hisuian)
3'11" / 3'11"
1.2m / 1.2m
146.8lbs / 156.5lbs
66.6kg / 71kg
602,560 Steps
20 Cycles
Abilities: Soundproof - Static - Aftermath (Hidden) (Normal Forme) - Soundproof- Static - Aftermath (Hidden) (Hisuian Form)
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Hisuian Form Abilities:
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Speed Point(s)
Hisuian Form
2 Speed Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Damage Taken Hisuian Form
*1 *2 *0.5 *0.25 *0.5 *2 *1 *2 *1 *1 *1 *2 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Alternate Forms
Kantonian FormHisuian Form
Kantonian FormHisuian Form
Electrode is one of several Pokémon that have Region Forms. If caught in Hisui, it will have its Hisuian Form

Locations

- In-Depth Details
Scarlet West Province Area Three
Tera Raid Battles: 4 Star Raid Battles
Map
Violet West Province Area Three
Tera Raid Battles: 4 Star Raid Battles
Map
Paldea Wild Spawn BiomesTown
Flavor Text
Scarlet The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Violet It explodes in response to even minor stimuli. It is feared, with the nickname of the Bomb Ball.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsHisuian Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Magnetic Flux Magnetic Flux - Electric-type Magnetic Flux: Other Move -- 101 20 --
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
9 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
11 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
13 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
16 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
20 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
22 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
26 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
29 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
36 Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- 101 10 --
The user levitates using electrically generated magnetism for five turns.
41 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
47 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
54 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
58 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
A retaliatory attack that counters any special move, inflicting double the damage taken.

Hisuian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Chloroblast Chloroblast - Grass-type Chloroblast: Special Move 150 95 5 --
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
6 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
The user scatters a cloud of numbing powder that paralyzes the target.
9 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
11 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
13 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
16 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
20 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
22 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
26 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
29 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
34 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
34 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
41 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
46 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
50 Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 --
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
NormalHisuian Form
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalHisuian Form
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
NormalHisuian Form
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalHisuian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalHisuian Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
NormalHisuian Form
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalHisuian Form
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalHisuian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalHisuian Form
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
NormalHisuian Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalHisuian Form
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM056 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
Hisuian Form
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
NormalHisuian Form
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalHisuian Form
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM071 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
Hisuian Form
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
NormalHisuian Form
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Hisuian Form
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
Normal
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
Hisuian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalHisuian Form
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
NormalHisuian Form
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
NormalHisuian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM096 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
Normal
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalHisuian Form
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM111 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
Hisuian Form
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
Hisuian Form
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
NormalHisuian Form
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Normal
The user assists an ally by boosting the power of that ally's attack.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
NormalHisuian Form
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM137 Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 --
Hisuian Form
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
NormalHisuian Form
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalHisuian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM159 Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 5 --
Hisuian Form
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalHisuian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
NormalHisuian Form
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM168 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
Hisuian Form
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
NormalHisuian Form
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM173 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
NormalHisuian Form
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
TM180 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
NormalHisuian Form
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TM194 Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 20 --
Hisuian Form
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
NormalHisuian Form
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM210 Supercell Slam Supercell Slam - Electric-type Supercell Slam: Physical Move 100 95 15 --
NormalHisuian Form
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
TM211 Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 15 --
NormalHisuian Form
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TM223 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
Normal
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
TM224 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
NormalHisuian Form
A move that has different effects depending on whether the user is a Ghost type or not.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 -- NormalHisuian Form
Details
The user recycles a held item that has been used in battle so it can be used again.
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 -- Normal
Details
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 -- Hisuian Form
Details
A seed is planted on the target. It steals some HP from the target every turn.
Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 -- Hisuian Form
Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 60 50 70 80 80 150
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 67 - 109 76 - 118 76 - 118 139 - 181
Lv. 100 230 - 324 94 - 179 130 - 215 148 - 233 148 - 233 274 - 359
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 75 - 122 85 - 132 85 - 132 155 - 202
Lv. 100 230 - 324 105 - 199 145 - 239 165 - 259 165 - 259 305 - 399
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 82 - 134 93 - 145 93 - 145 170 - 222
Lv. 100 230 - 324 115 - 218 159 - 262 181 - 284 181 - 284 335 - 438
60
50
70
150
80
80

Stats - Hisuian Electrode

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 60 50 70 80 80 150
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 67 - 109 76 - 118 76 - 118 139 - 181
Lv. 100 230 - 324 94 - 179 130 - 215 148 - 233 148 - 233 274 - 359
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 75 - 122 85 - 132 85 - 132 155 - 202
Lv. 100 230 - 324 105 - 199 145 - 239 165 - 259 165 - 259 305 - 399
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 82 - 134 93 - 145 93 - 145 170 - 222
Lv. 100 230 - 324 115 - 218 159 - 262 181 - 284 181 - 284 335 - 438
60
50
70
150
80
80

<--- Voltorb #100
Voltorb
#102
Exeggcute
Exeggcute --->