Standard Level Up |
|
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| — |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall asleep. |
| 5 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| 10 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 15 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 20 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| 25 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 30 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 35 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 40 |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
| The user attacks with an odd, unseeable power. This may also make the target flinch. |
| 45 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 50 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| 55 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
Technical Machine Attacks |
|
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM016 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. This may also confuse the target. |
| TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM041 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM054 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM056 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM071 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM098 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM109 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps the target's held item with its own. |
| TM111 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM137 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM148 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| TM159 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM191 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TM194 |
Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| TM203 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
| A move that has different effects depending on whether the user is a Ghost type or not. |
| TM228 |
Psychic Noise |
 |
 |
75 |
100 |
10 |
100 |
| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |