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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Pressure - Snow Cloak (Hidden) (Normal Forme) - Competitive (Galarian Form) | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Hidden Ability: Snow Cloak: Raises the Pokémon’s evasion during a Snowstorm by one level. Galarian Form Abilities: Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,250,000 Points Slow |
35 | 3 Sp. Defense Point(s) Galarian Form 3 Sp. Attack Point(s) | Yes |
Wild Hold Item | Egg Groups |
Articuno cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||
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Locations |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Indigo Disk | Scarlet | Glaseado Mountain - Requires Snack from Snacksworth | |
Violet | Glaseado Mountain - Requires Snack from Snacksworth |
Attacks | Level Up | TM & HM |
Level Up Anchors | Galarian | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
— | Mist | -- | 101 | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
5 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. | |||||||||
10 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
15 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |||||||||
30 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |||||||||
35 | Freeze-Dry | 70 | 100 | 20 | 10 | ||||
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |||||||||
40 | Roost | -- | 101 | 5 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |||||||||
45 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
50 | Snowscape | -- | 101 | 10 | -- | ||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||||||||
55 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |||||||||
60 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
65 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
70 | Sheer Cold | ?? | 30 | 5 | -- | ||||
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
5 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
10 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
15 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall asleep. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |||||||||
30 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |||||||||
35 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | |||||||||
40 | Recover | -- | 101 | 5 | -- | ||||
The user regenerates its cells, restoring its own HP by up to half its max HP. | |||||||||
45 | Freezing Glare | 90 | 100 | 10 | 10 | ||||
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |||||||||
50 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | |||||||||
55 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |||||||||
60 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |||||||||
65 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
70 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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TM001 | Take Down | 90 | 85 | 20 | -- | |||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||||
TM004 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | ||||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | |||||
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||||||
TM007 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | |||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | |||||
The target is attacked with a peculiar ray. This may also confuse the target. | ||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | |||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||||||||||
TM027 | Aerial Ace | 60 | 101 | 20 | -- | |||||
The user confounds the target with speed, then slashes. This attack never misses. | ||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | |||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||||||||||
TM040 | Air Cutter | 60 | 95 | 25 | -- | |||||
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | ||||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||||||||||
TM046 | Avalanche | 60 | 100 | 10 | -- | |||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | ||||||||||
TM047 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||||||
TM051 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | ||||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | |||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ||||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||||||||||
TM060 | U-turn | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM065 | Air Slash | 75 | 95 | 15 | 30 | |||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | |||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||||||||||
TM074 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | ||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||||||||||
TM085 | Rest | -- | 101 | 5 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||||||
TM092 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM097 | Fly | 90 | 95 | 15 | -- | |||||
The user flies up into the sky on the first turn, then attacks on the next turn. | ||||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||||||||||
TM109 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps the target's held item with its own. | ||||||||||
TM113 | Tailwind | -- | 101 | 15 | -- | |||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | ||||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM117 | Hyper Voice | 90 | 100 | 10 | -- | |||||
The user attacks by letting loose a horribly loud, resounding cry. | ||||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | ||||||||||
TM124 | Ice Spinner | 80 | 100 | 15 | -- | |||||
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ||||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | ||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM160 | Hurricane | 110 | 70 | 10 | 30 | |||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | ||||||||||
TM161 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM164 | Brave Bird | 120 | 100 | 15 | -- | |||||
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | ||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | |||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||||||||||
TM172 | Roar | -- | 101 | 20 | -- | |||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||||||
TM174 | Haze | -- | 101 | 30 | -- | |||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||||
TM187 | Icicle Spear | 25 | 100 | 30 | -- | |||||
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | ||||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | |||||
This move's type and power change depending on the weather at the time the move is used. | ||||||||||
TM197 | Dual Wingbeat | 40 | 90 | 10 | -- | |||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | ||||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | |||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||||
TM212 | Triple Axel | 20 | 90 | 10 | -- | |||||
A consecutive three-kick attack that becomes more powerful with each successful hit. | ||||||||||
TM216 | Feather Dance | -- | 100 | 15 | -- | |||||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TM218 | Expanding Force | 80 | 100 | 10 | -- | |||||
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | ||||||||||
TM228 | Psychic Noise | 75 | 100 | 10 | 100 | |||||
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 85 | 100 | 95 | 125 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 81 - 123 | 94 - 136 | 90 - 132 | 117 - 159 | 81 - 123 |
Lv. 100 | 290 - 384 | 157 - 242 | 184 - 269 | 175 - 260 | 229 - 314 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 90 - 137 | 105 - 152 | 100 - 147 | 130 - 177 | 90 - 137 |
Lv. 100 | 290 - 384 | 175 - 269 | 205 - 299 | 195 - 289 | 255 - 349 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 99 - 150 | 115 - 167 | 110 - 161 | 143 - 194 | 99 - 150 |
Lv. 100 | 290 - 384 | 192 - 295 | 225 - 328 | 214 - 317 | 280 - 383 | 192 - 295 |
90
85
100
85
125
95
Stats - Galarian Articuno | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 85 | 85 | 125 | 100 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 81 - 123 | 81 - 123 | 117 - 159 | 94 - 136 | 90 - 132 |
Lv. 100 | 290 - 384 | 157 - 242 | 157 - 242 | 229 - 314 | 184 - 269 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 90 - 137 | 90 - 137 | 130 - 177 | 105 - 152 | 100 - 147 |
Lv. 100 | 290 - 384 | 175 - 269 | 175 - 269 | 255 - 349 | 205 - 299 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 99 - 150 | 99 - 150 | 143 - 194 | 115 - 167 | 110 - 161 |
Lv. 100 | 290 - 384 | 192 - 295 | 192 - 295 | 280 - 383 | 225 - 328 | 214 - 317 |
90
85
85
95
100
125
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