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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Pressure - Static (Hidden) (Normal Forme) - Defiant (Galarian Form) | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Hidden Ability: Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Galarian Form Abilities: Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,250,000 Points Slow |
35 | 3 Sp. Attack Point(s) Galarian Form 3 Attack Point(s) | Yes |
Wild Hold Item | Egg Groups |
Zapdos cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||
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Locations |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Indigo Disk | Scarlet | Poco Path - Requires Snack from Snacksworth | |
Violet | Poco Path - Requires Snack from Snacksworth |
Attacks | Level Up | TM & HM |
Level Up Anchors | Galarian | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn to inflict damage. | |||||||||
— | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
5 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
10 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
15 | Pluck | 60 | 100 | 20 | -- | ||||
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |||||||||
30 | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
35 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | |||||||||
40 | Roost | -- | 101 | 5 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |||||||||
45 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
50 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
55 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
60 | Detect | -- | 101 | 5 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
65 | Magnetic Flux | -- | 101 | 20 | -- | ||||
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | |||||||||
70 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn to inflict damage. | |||||||||
— | Focus Energy | -- | 101 | 30 | -- | ||||
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |||||||||
5 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
10 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
15 | Pluck | 60 | 100 | 20 | -- | ||||
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |||||||||
30 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
35 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | |||||||||
40 | Quick Guard | -- | 101 | 15 | -- | ||||
The user protects itself and its allies from priority moves. | |||||||||
45 | Thunderous Kick | 90 | 100 | 10 | -- | ||||
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | |||||||||
50 | Bulk Up | -- | 101 | 20 | -- | ||||
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |||||||||
55 | Counter | ?? | 100 | 20 | -- | ||||
A retaliatory attack that counters any physical move, inflicting double the damage taken. | |||||||||
60 | Detect | -- | 101 | 5 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
65 | Close Combat | 120 | 100 | 5 | -- | ||||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
70 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | |||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||||
TM004 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | ||||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | |||||
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||||||
TM007 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM012 | Low Kick | ?? | 100 | 20 | -- | |||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||||
TM014 | Acrobatics | 55 | 100 | 15 | -- | |||||
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | ||||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | |||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | |||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||||||||||
TM027 | Aerial Ace | 60 | 101 | 20 | -- | |||||
The user confounds the target with speed, then slashes. This attack never misses. | ||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM039 | Low Sweep | 65 | 100 | 20 | -- | |||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | ||||||||||
TM040 | Air Cutter | 60 | 95 | 25 | -- | |||||
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | ||||||||||
TM047 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||||
TM048 | Volt Switch | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||||||
TM051 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | ||||||||||
TM058 | Brick Break | 75 | 100 | 15 | -- | |||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | ||||||||||
TM060 | U-turn | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM064 | Bulk Up | -- | 101 | 20 | -- | |||||
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | ||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | |||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||||||||||
TM072 | Electro Ball | ?? | 100 | 10 | -- | |||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | |||||
The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
TM084 | Stomping Tantrum | 75 | 100 | 10 | -- | |||||
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||||||||||
TM085 | Rest | -- | 101 | 5 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||||||
TM087 | Taunt | -- | 100 | 20 | -- | |||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||||||
TM096 | Eerie Impulse | -- | 100 | 15 | -- | |||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||||||
TM097 | Fly | 90 | 95 | 15 | -- | |||||
The user flies up into the sky on the first turn, then attacks on the next turn. | ||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||||||||||
TM113 | Tailwind | -- | 101 | 15 | -- | |||||
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | ||||||||||
TM118 | Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | ||||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | |||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||||
TM134 | Reversal | ?? | 100 | 15 | -- | |||||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||||
TM136 | Electric Terrain | -- | 101 | 10 | -- | |||||
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | |||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | ||||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM160 | Hurricane | 110 | 70 | 10 | 30 | |||||
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | ||||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM164 | Brave Bird | 120 | 100 | 15 | -- | |||||
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | ||||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | |||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
TM167 | Close Combat | 120 | 100 | 5 | -- | |||||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | ||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | |||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||||||||||
TM173 | Charge | -- | 101 | 20 | -- | |||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | ||||||||||
TM181 | Knock Off | 65 | 100 | 20 | -- | |||||
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | ||||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | |||||
This move's type and power change depending on the weather at the time the move is used. | ||||||||||
TM197 | Dual Wingbeat | 40 | 90 | 10 | -- | |||||
The user slams the target with its wings to inflict damage. The target is hit twice in a row. | ||||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | |||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | |||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||||||||||
TM210 | Supercell Slam | 100 | 95 | 15 | -- | |||||
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | ||||||||||
TM213 | Coaching | -- | 101 | 10 | -- | |||||
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||||||||||
TM221 | Throat Chop | 80 | 100 | 15 | 100 | |||||
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||||||||||
TM223 | Metal Sound | -- | 85 | 40 | -- | |||||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 90 | 85 | 125 | 90 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 85 - 127 | 81 - 123 | 117 - 159 | 85 - 127 | 94 - 136 |
Lv. 100 | 290 - 384 | 166 - 251 | 157 - 242 | 229 - 314 | 166 - 251 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 95 - 142 | 90 - 137 | 130 - 177 | 95 - 142 | 105 - 152 |
Lv. 100 | 290 - 384 | 185 - 279 | 175 - 269 | 255 - 349 | 185 - 279 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 104 - 156 | 99 - 150 | 143 - 194 | 104 - 156 | 115 - 167 |
Lv. 100 | 290 - 384 | 203 - 306 | 192 - 295 | 280 - 383 | 203 - 306 | 225 - 328 |
90
90
85
100
90
125
Stats - Galarian Zapdos | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 125 | 90 | 85 | 90 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 117 - 159 | 85 - 127 | 81 - 123 | 85 - 127 | 94 - 136 |
Lv. 100 | 290 - 384 | 229 - 314 | 166 - 251 | 157 - 242 | 166 - 251 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 130 - 177 | 95 - 142 | 90 - 137 | 95 - 142 | 105 - 152 |
Lv. 100 | 290 - 384 | 255 - 349 | 185 - 279 | 175 - 269 | 185 - 279 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 143 - 194 | 104 - 156 | 99 - 150 | 104 - 156 | 115 - 167 |
Lv. 100 | 290 - 384 | 280 - 383 | 203 - 306 | 192 - 295 | 203 - 306 | 225 - 328 |
90
125
90
100
90
85
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