Standard Level Up | 
|
				| — | 
				Gust | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | 
				| — | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, boosting the Attack and Sp. Atk stats. | 
				| — | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
				| — | 
				Leaf Storm | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				-- | 
				| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
				| 6 | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 10 | 
				Stomp | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				| The user attacks by stomping on the target with a big foot. This may also make the target flinch. | 
				| 16 | 
				Magical Leaf | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 21 | 
				Whirlwind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| 30 | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 36 | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				15 | 
				30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 41 | 
				Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 46 | 
				Outrage | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| 50 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 56 | 
				Solar Beam | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM028 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM033 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM040 | 
					Air Cutter | 
					  | 
					  | 
					60 | 
					95 | 
					25 | 
					-- | 
					| The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
| TM044 | 
					Dragon Tail | 
					  | 
					  | 
					60 | 
					90 | 
					10 | 
					-- | 
					| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM056 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM060 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM065 | 
					Air Slash | 
					  | 
					  | 
					75 | 
					95 | 
					15 | 
					30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM084 | 
					Stomping Tantrum | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM088 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM089 | 
					Body Press | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 
| TM097 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user flies up into the sky on the first turn, then attacks on the next turn. | 
| TM100 | 
					Dragon Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM113 | 
					Tailwind | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | 
| TM115 | 
					Dragon Pulse | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM137 | 
					Grassy Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM149 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM156 | 
					Outrage | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TM159 | 
					Leaf Storm | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM160 | 
					Hurricane | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM172 | 
					Roar | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM177 | 
					Spite | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM190 | 
					Solar Blade | 
					  | 
					  | 
					125 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | 
| TM197 | 
					Dual Wingbeat | 
					  | 
					  | 
					40 | 
					90 | 
					10 | 
					-- | 
					| The user slams the target with its wings to inflict damage. The target is hit twice in a row. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM206 | 
					Petal Blizzard | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user stirs up a violent petal blizzard and damages everything around it. | 
| TM224 | 
					Curse | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. |