Standard Level Up | 
|
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 4 | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 8 | 
				Fairy Wind | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user attacks by stirring up a fairy wind to strike the target. | 
				| 12 | 
				Torment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| 16 | 
				Fairy Lock | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | 
				| 20 | 
				Metal Sound | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | 
				| 24 | 
				Draining Kiss | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
				| 28 | 
				Recycle | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
				| 32 | 
				Imprison | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
				| 36 | 
				Flash Cannon | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				10 | 
				| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
				| 40 | 
				Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
				| The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 
				| 44 | 
				Magic Room | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
				| 48 | 
				Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
				| 52 | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
Technical Machine Attacks | 
|
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM037 | 
					Draining Kiss | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
| TM041 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM054 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM062 | 
					Foul Play | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM079 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM090 | 
					Spikes | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM093 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM104 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM127 | 
					Play Rough | 
					  | 
					  | 
					90 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM139 | 
					Misty Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM170 | 
					Steel Beam | 
					  | 
					  | 
					140 | 
					95 | 
					5 | 
					-- | 
					| The user fires a beam of steel that it collected from its entire body. This also damages the user. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM219 | 
					Skitter Smack | 
					  | 
					  | 
					70 | 
					90 | 
					10 | 
					-- | 
					| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 
| TM223 | 
					Metal Sound | 
					  | 
					  | 
					-- | 
					85 | 
					40 | 
					-- | 
					| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |