Standard Level Up |
|
| — |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, lowering the target's accuracy. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| — |
Arm Thrust |
 |
 |
15 |
100 |
20 |
-- |
| The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| 7 |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
| This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| 14 |
Whirlwind |
 |
 |
-- |
101 |
20 |
-- |
| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 21 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 28 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, or the like to inflict damage. |
| 35 |
Force Palm |
 |
 |
60 |
100 |
10 |
30 |
| The target is attacked with a shock wave. This may also leave the target with paralysis. |
| 42 |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| 49 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| 56 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| 63 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 70 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 77 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| 84 |
Belly Drum |
 |
 |
-- |
101 |
10 |
-- |
| The user maximizes its Attack stat but loses HP equal to half its max HP. |
| 91 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM028 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM036 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
-- |
| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM067 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with a fiery punch. This may also leave the target with a burn. |
| TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| TM069 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an icy punch. This may also leave the target frozen. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM073 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| TM080 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| TM084 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM086 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM089 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| TM099 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM104 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| TM121 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
| The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM149 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM225 |
Hard Press |
 |
 |
?? |
100 |
10 |
-- |
| The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |