Standard Level Up |
|
Evolve |
Spirit Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
— |
False Surrender |
 |
 |
80 |
101 |
10 |
-- |
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
— |
Confide |
 |
 |
-- |
101 |
20 |
-- |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
— |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
— |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
— |
Flatter |
 |
 |
-- |
100 |
15 |
-- |
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
12 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
16 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
This move's power is doubled if the target has already taken some damage in the same turn. |
20 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
24 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
28 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
35 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
40 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
48 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
56 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
64 |
Hammer Arm |
 |
 |
100 |
90 |
10 |
-- |
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM003 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM037 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM061 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM062 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
TM064 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM067 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
TM069 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with an icy punch. This may also leave the target frozen. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM073 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM080 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM084 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM089 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM094 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
TM095 |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM108 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TM109 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps the target's held item with its own. |
TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
TM139 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM140 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
TM195 |
Burning Jealousy |
 |
 |
70 |
100 |
5 |
100 |
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
TM199 |
Lash Out |
 |
 |
75 |
100 |
5 |
-- |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
TM221 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |