Standard Level Up | 
|
				| — | 
				Disable | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| For four turns, the target will be unable to use whichever move it last used. | 
				| — | 
				Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | 
				| — | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| — | 
				Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				| The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. | 
				| 7 | 
				Hypnosis | 
				  | 
				  | 
				-- | 
				60 | 
				20 | 
				-- | 
				| The user employs hypnotic suggestion to make the target fall asleep. | 
				| 14 | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| 21 | 
				Future Sight | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 28 | 
				Dazzling Gleam | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user damages opposing Pokémon by emitting a powerful flash. | 
				| 35 | 
				Psycho Cut | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | 
				| 42 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | 
				| 49 | 
				Leaf Blade | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. | 
				| 56 | 
				Moonblast | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				30 | 
				| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | 
				| 63 | 
				Close Combat | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				-- | 
				| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
				| 70 | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
				| 77 | 
				Destiny Bond | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | 
				| 84 | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 84 | 
				Quick Guard | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user protects itself and its allies from priority moves. | 
				| 91 | 
				Spirit Break | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | 
Technical Machine Attacks | 
|
| TM004 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM012 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM016 | 
					Psybeam | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM027 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM029 | 
					Hex | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM033 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM041 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM054 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM057 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM058 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM061 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
| TM067 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | 
					Thunder Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM069 | 
					Ice Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an icy punch. This may also leave the target frozen. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM073 | 
					Drain Punch | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM079 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM080 | 
					Metronome | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM088 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM105 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM110 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM112 | 
					Aura Sphere | 
					  | 
					  | 
					80 | 
					101 | 
					20 | 
					-- | 
					| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM117 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by letting loose a horribly loud, resounding cry. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM134 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM136 | 
					Electric Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | 
| TM138 | 
					Psychic Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM139 | 
					Misty Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM167 | 
					Close Combat | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					-- | 
					| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM184 | 
					Vacuum Wave | 
					  | 
					  | 
					40 | 
					100 | 
					30 | 
					-- | 
					| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM213 | 
					Coaching | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | 
| TM217 | 
					Future Sight | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM218 | 
					Expanding Force | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM221 | 
					Throat Chop | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |