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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Cute Charm - Competitive - Friend Guard (Hidden Ability) | |||||
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered Hidden Ability: Friend Guard: In Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
800,000 Points Fast |
50 | 2 HP Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
Locations- In-Depth Details |
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Scarlet | South Province Area Two, West Province Area Three Fixed: South Province Area Three Tera Raid Battles: 2 Star Raid Battles | Map | |
Violet | South Province Area Two, West Province Area Three Fixed: South Province Area Three Tera Raid Battles: 2 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Town |
Flavor Text | ||
Scarlet | When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep. | |
Violet | If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
— | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. This move fails if no other move has been used yet. | |||||||||
— | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
— | Defense Curl | -- | 101 | 40 | -- | ||||
The user curls up and boosts its Defense stat. | |||||||||
— | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
— | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
4 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | |||||||||
8 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
12 | Stockpile | -- | 101 | 20 | -- | ||||
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |||||||||
12 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||||||||
12 | Swallow | -- | 101 | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | |||||||||
16 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | |||||||||
20 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
24 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
28 | Mimic | -- | 101 | 10 | -- | ||||
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | |||||||||
32 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
36 | Hyper Voice | 90 | 100 | 10 | -- | ||||
The user attacks by letting loose a horribly loud, resounding cry. | |||||||||
44 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM002 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM003 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM018 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM019 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | ||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM033 | Magical Leaf | 60 | 101 | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM037 | Draining Kiss | 50 | 100 | 10 | -- | ||||
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM051 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
TM055 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM058 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM067 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with a fiery punch. This may also leave the target with a burn. | |||||||||
TM068 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an electrified punch. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM073 | Drain Punch | 75 | 100 | 10 | -- | ||||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |||||||||
TM074 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM079 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM080 | Metronome | -- | 101 | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM087 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM089 | Body Press | 80 | 100 | 10 | -- | ||||
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | |||||||||
TM094 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM116 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |||||||||
TM117 | Hyper Voice | 90 | 100 | 10 | -- | ||||
The user attacks by letting loose a horribly loud, resounding cry. | |||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM124 | Ice Spinner | 80 | 100 | 15 | -- | ||||
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |||||||||
TM125 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM127 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |||||||||
TM128 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | ||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM139 | Misty Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM141 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM178 | Gravity | -- | 101 | 5 | -- | ||||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||||||||
TM180 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
TM181 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | |||||||||
TM191 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TM192 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | |||||||||
TM201 | Misty Explosion | 100 | 100 | 5 | -- | ||||
The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | |||||||||
TM202 | Pain Split | -- | 101 | 20 | -- | ||||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |||||||||
TM203 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM227 | Alluring Voice | 80 | 100 | 10 | -- | ||||
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | |||||||||
TM228 | Psychic Noise | 75 | 100 | 10 | 100 | ||||
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Perish Song | -- | 101 | 5 | -- | Details | |||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Rollout | 30 | 90 | 20 | -- | Details | |||
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | ||||||||
Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | ||||||||
Wish | -- | 101 | 10 | -- | Details | |||
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | ||||||||
Covet | 60 | 100 | 25 | -- | Details | |||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Gravity | -- | 101 | 5 | -- | Details | |||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | ||||||||
Last Resort | 140 | 100 | 5 | -- | Details | |||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Heal Pulse | -- | 101 | 10 | -- | Details | |||
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 270 | 115 | 45 | 20 | 45 | 25 | 20 | |
Max Stats Hindering Nature |
Lv. 50 | 175 - 222 | 45 - 87 | 22 - 64 | 45 - 87 | 27 - 69 | 22 - 64 |
Lv. 100 | 340 - 434 | 85 - 170 | 40 - 125 | 85 - 170 | 49 - 134 | 40 - 125 | |
Max Stats Neutral Nature |
Lv. 50 | 175 - 222 | 50 - 97 | 25 - 72 | 50 - 97 | 30 - 77 | 25 - 72 |
Lv. 100 | 340 - 434 | 95 - 189 | 45 - 139 | 95 - 189 | 55 - 149 | 45 - 139 | |
Max Stats Beneficial Nature |
Lv. 50 | 175 - 222 | 55 - 106 | 27 - 79 | 55 - 106 | 33 - 84 | 27 - 79 |
Lv. 100 | 340 - 434 | 104 - 207 | 49 - 152 | 104 - 207 | 60 - 163 | 49 - 152 |
115
45
20
20
25
45
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