#1024 Terapagos

General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Normal Form Terastal Form Stellar Form
Name Other Names No. Gender Ratio Type
Terapagos
Japan: Terapagos
テラパゴス
French: Terapagos
German: Terapagos
Korean: 테라파고스
National: #1024
Paldea: #---
Kitakami: #---
Blueberry: #240
Male :50%
Female :50%

Captured Terapagos in SV is 100% Male
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Tera Pokémon 0'08" / 1'00" / 5'07"
0.2m / 0.3m / 1.7m
14.3lbs / 35.3lbs / 169.8lbs
6.5kg / 16kg / 77kg
255640 Steps
5 Cycles
Abilities: Tera Shift (Standard) - Tera Shell (Terastal Form) - Teraform Zero (Stellar Form)
Tera Shift: When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
Terastal Form Ability:
Tera Shell: The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Stellar Form Ability:
Teraform Zero: When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
50 Normal Form
1 Defense Point(s)
Terastal Form
2 Defense Point(s)
2 Sp. Defense Point(s)
Stellar Form
3 HP Point(s)
No

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
  Terapagos cannot breed
Evolutionary Chain
Terapagos
Alternate Forms
Normal FormTerastal FormStellar Form
Normal FormTerastal FormStellar Form
Terapagos has got multiple different forms based on its usage in battle. It will change into its Terastal Form when it enters battle and into Stellar Form when it Terastallises

Locations

Scarlet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
Violet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
The Indigo Disk Scarlet Area Zero
Violet Area Zero
Flavor Text
Terapagos SpriteScarletTerapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon.
VioletIt's thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct.
Terapagos SpriteScarletUpon sensing danger, it prepares itself for battle by creating a sturdy shell of crystallized Terastal energy.
VioletThe shell is made of crystallized Terastal energy. When struck by a move, this shell absorbs the move's energy and transfers it to Terapagos.
Terapagos SpriteScarletIn this form, Terapagos resembles the world as the ancients saw it, and its Terastal energy is abnormally amplified.
VioletAn old expedition journal describes the sight of this Pokémon buried in the depths of the earth as resembling a planet floating in space.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Withdraw Withdraw - Water-type Withdraw: Other Move -- 101 40 --
The user withdraws its body into its hard shell, boosting its Defense stat.
Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 40 --
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
10 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also boost all the user's stats at once.
20 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
30 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
40 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
50 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
60 Tera Starstorm Tera Starstorm - Normal-type Tera Starstorm: Special Move 120 100 5 --
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
70 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
80 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- 101 20 --
The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
90 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM089 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
TM093 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM099 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TM101 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM108 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM112 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
TM115 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM116 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM121 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM124 Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 15 --
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
TM125 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM133 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM162 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM165 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM168 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM172 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM175 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM178 Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
TM180 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TM189 Heat Crash Heat Crash - Fire-type Heat Crash: Physical Move ?? 100 10 --
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
TM193 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This move's type and power change depending on the weather at the time the move is used.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM210 Supercell Slam Supercell Slam - Electric-type Supercell Slam: Physical Move 100 95 15 --
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
TM215 Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 10 30
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
TM220 Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 10 100
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 90 65 85 65 85 60
Max Stats
Hindering Nature
Lv. 50 150 - 197 63 - 105 81 - 123 63 - 105 81 - 123 58 - 100
Lv. 100 290 - 384 121 - 206 157 - 242 121 - 206 157 - 242 112 - 197
Max Stats
Neutral Nature
Lv. 50 150 - 197 70 - 117 90 - 137 70 - 117 90 - 137 65 - 112
Lv. 100 290 - 384 135 - 229 175 - 269 135 - 229 175 - 269 125 - 219
Max Stats
Beneficial Nature
Lv. 50 150 - 197 77 - 128 99 - 150 77 - 128 99 - 150 71 - 123
Lv. 100 290 - 384 148 - 251 192 - 295 148 - 251 192 - 295 137 - 240
90
65
85
60
85
65

Stats - Terastal Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 95 95 110 105 110 85
Max Stats
Hindering Nature
Lv. 50 155 - 202 90 - 132 103 - 145 99 - 141 103 - 145 81 - 123
Lv. 100 300 - 394 175 - 260 202 - 287 193 - 278 202 - 287 157 - 242
Max Stats
Neutral Nature
Lv. 50 155 - 202 100 - 147 115 - 162 110 - 157 115 - 162 90 - 137
Lv. 100 300 - 394 195 - 289 225 - 319 215 - 309 225 - 319 175 - 269
Max Stats
Beneficial Nature
Lv. 50 155 - 202 110 - 161 126 - 178 121 - 172 126 - 178 99 - 150
Lv. 100 300 - 394 214 - 317 247 - 350 236 - 339 247 - 350 192 - 295
95
95
110
85
110
105

Stats - Stellar Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 160 105 110 130 110 85
Max Stats
Hindering Nature
Lv. 50 220 - 267 99 - 141 103 - 145 121 - 163 103 - 145 81 - 123
Lv. 100 430 - 524 193 - 278 202 - 287 238 - 323 202 - 287 157 - 242
Max Stats
Neutral Nature
Lv. 50 220 - 267 110 - 157 115 - 162 135 - 182 115 - 162 90 - 137
Lv. 100 430 - 524 215 - 309 225 - 319 265 - 359 225 - 319 175 - 269
Max Stats
Beneficial Nature
Lv. 50 220 - 267 121 - 172 126 - 178 148 - 200 126 - 178 99 - 150
Lv. 100 430 - 524 236 - 339 247 - 350 291 - 394 247 - 350 192 - 295
160
105
110
85
110
130

<--- Iron Crown #1023
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