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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Stantler Pokémon Scarlet & Violet data |
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Abilities: Intimidate - Frisk - Sap Sipper (Hidden Ability) | |||||
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Frisk: Reveals the foe’s held item. Hidden Ability: Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
50 | 1 Attack Point(s) | Stantler can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Legends: Arceus
Alpha
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Evolutionary Chain | ||||
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Locations- In-Depth Details |
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Brilliant Diamond | Trade from Pokémon Shining Pearl | ||
Shining Pearl | Route 207 | Details | |
Legends: Arceus | Obsidian Fieldlands: Deertrack Heights or nearby Coronet Highlands: Wayward Wood or nearby Obsidian Fieldlands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | Staring at its antlers creates an odd sensation as if one were being drawn into their centers. | |
Shining Pearl | ||
Legends: Arceus | Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
3 | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
7 | Astonish | ![]() |
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30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
10 | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
13 | Stomp | ![]() |
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65 | 100 | 20 | 30 | ||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
16 | Sand Attack | ![]() |
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-- | 100 | 15 | -- | ||
Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
21 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
23 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
27 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
33 | Role Play | ![]() |
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-- | 101 | 10 | -- | ||
The user mimics the target completely, copying the target's Ability. | |||||||||
38 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
43 | Lunge | ![]() |
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80 | 100 | 15 | 100 | ||
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |||||||||
49 | Imprison | ![]() |
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-- | 101 | 10 | -- | ||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
50 | Entrainment | ![]() |
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-- | 100 | 15 | -- | ||
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
55 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM05 | Roar | ![]() |
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-- | 101 | 20 | -- | ||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM10 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM26 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Skill Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | 101 | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Spite | ![]() |
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-- | 100 | 10 | -- | Details | |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Bite | ![]() |
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60 | 100 | 25 | 30 | Details | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
Extrasensory | ![]() |
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80 | 100 | 20 | 10 | Details | |
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||||
Thrash | ![]() |
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120 | 100 | 10 | -- | Details | |
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Double Kick | ![]() |
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30 | 100 | 30 | -- | Details | |
The target is quickly kicked twice in succession using both feet. | ||||||||
Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | Details | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Megahorn | ![]() |
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120 | 85 | 10 | -- | Details | |
Using its tough and impressive horn, the user rams into the target with no letup. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 465 | 73 | 95 | 62 | 85 | 65 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 133 - 180 | 90 - 132 | 60 - 102 | 81 - 123 | 63 - 105 | 81 - 123 |
Lv. 100 | 256 - 350 | 175 - 260 | 116 - 200 | 157 - 242 | 121 - 206 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 133 - 180 | 100 - 147 | 67 - 114 | 90 - 137 | 70 - 117 | 90 - 137 |
Lv. 100 | 256 - 350 | 195 - 289 | 129 - 223 | 175 - 269 | 135 - 229 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 133 - 180 | 110 - 161 | 73 - 125 | 99 - 150 | 77 - 128 | 99 - 150 |
Lv. 100 | 256 - 350 | 214 - 317 | 141 - 245 | 192 - 295 | 148 - 251 | 192 - 295 |
73
95
62
85
65
85
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