| Standard Level Up | 
|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| — | Fake Out |  |  | 40 | 100 | 10 | 100 | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
				| 12 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 16 | Torment |  |  | -- | 100 | 15 | -- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| 23 | Assurance |  |  | 60 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 28 | Hone Claws |  |  | -- | 101 | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 34 | Sucker Punch |  |  | 70 | 100 | 5 | -- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 40 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| 46 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 52 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| Technical Machine Attacks | 
|
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM16 | Screech |  |  | -- | 85 | 40 | -- | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM47 | Fake Tears |  |  | -- | 100 | 20 | -- | 
					| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| Technical Record Attacks | 
|
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR38 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR73 | Gunk Shot |  |  | 120 | 80 | 5 | 30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | 
					| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| Usable Max Moves | 
|
					| Max Flare |  |  | 120 | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |  | 120 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm |  |   | 120(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Ooze |  |  | 95 | 101 | 10 | -- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Starfall |  |  | 130 | 101 | 10 | -- | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm |  |  | 120 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Aerial Ace |  |  | 60 | 101 | 20 | -- | Gen VII TM40 | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Psych Up |  |  | -- | 101 | 10 | -- | Gen VII TM77 | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
| Dream Eater |  |  | 100 | 100 | 15 | -- | Gen VII TM85 | 
				| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Role Play |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user mimics the target completely, copying the target's Ability. | 
| Spite |  |  | -- | 100 | 10 | -- | Move Tutor - USM | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. |