Standard Moves |
|
| Assurance |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Baton Pass |
 |
 |
-- |
101 |
|
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Bite |
 |
 |
60 |
100 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Burning Jealousy |
 |
 |
70 |
100 |
|
100 |
| Burns targets if their stats were boosted during the turn this move is used. |
| Charm |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Copycat |
 |
 |
-- |
101 |
|
-- |
| The user mimics the move that was last used. This move fails if no other move has been used yet. |
| Covet |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Crunch |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of making the target flinch. |
| Double Team |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's evasiveness by 1 stage. |
| Encore |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Encore status. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out |
 |
 |
40 |
100 |
|
100 |
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Fake Tears |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fire Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Foul Play |
 |
 |
95 |
100 |
|
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Gunk Shot |
 |
 |
120 |
80 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
|
-- |
|
| Ice Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
|
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Lash Out |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Nasty Plot |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Night Slash |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Play Rough |
 |
 |
90 |
90 |
|
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Fangs |
 |
 |
85 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Psycho Cut |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Quick Attack |
 |
 |
40 |
100 |
|
-- |
|
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Screech |
 |
 |
-- |
85 |
|
-- |
| Lowers the target's Defense stat by 2 stages. |
| Seed Bomb |
 |
 |
80 |
100 |
|
-- |
|
| Shadow Ball |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. |
| Shadow Claw |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Skitter Smack |
 |
 |
70 |
90 |
|
-- |
| Lowers the target's Sp. Atk stat by 1 stage. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snarl |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sucker Punch |
 |
 |
70 |
100 |
|
-- |
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
|
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
|
100 |
| Gives the target the Throat Chopped status. |
| Thunder Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Wave |
 |
 |
-- |
90 |
|
-- |
| Paralyzes the target. |
| Torment |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Unable to Repeat status. |
| Trailblaze |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| Trick |
 |
 |
-- |
100 |
|
-- |
| The user and the target swap their held items. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Yawn |
 |
 |
-- |
101 |
|
-- |
| Makes the target drowsy. This move never misses. |