Standard Level Up |
|
| — |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 5 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 10 |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
| The target is quickly kicked twice in succession using both feet. |
| 15 |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
| The user protects itself and its allies from priority moves. |
| 20 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 25 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| 30 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| 35 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| 40 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 45 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 50 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| 55 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Technical Machine Attacks |
|
| TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
| The target is slugged by a punch thrown with muscle-packed power. |
| TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
| The target is attacked by a kick launched with muscle-packed power. |
| TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM04 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. This may also leave the target frozen. |
| TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM75 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Technical Record Attacks |
|
| TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| TR48 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TR53 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Usable Max Moves |
|
| Max Flare |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Lightning |
 |
 |
130 |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
150(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
  |
100(Phy)/95(Spe) |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Hailstorm |
 |
 |
130 |
101 |
10 |
-- |
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
| Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Mindstorm |
 |
 |
130 |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Quake |
 |
 |
130 |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
130 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Dual Chop |
 |
 |
40 |
90 |
15 |
-- |
Move Tutor - USM |
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Block |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| The user blocks the target's way with arms spread wide to prevent escape. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Move Tutor - USM |
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |