#168 Ariados

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Ariados
Japan: Ariados
アリアドス
French: Migalos
German: Ariados
Korean: 아리아도스
National: #168
Male :50%
Female :50%
Bug-type Poison-type
Classification Height Weight
Long Leg Pokémon 3'07"
1.1m
73.9lbs
33.5kg
Abilities: Swarm - Insomnia - Sniper
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Insomnia: The Pokémon cannot be put to Sleep while having this ability. :
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1 *0.5
Evolutionary Chain
Ariados

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 --
Lowers the target's Sp. Def stat by 2 stages.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Cross Poison Cross Poison - Poison-type Cross Poison: Physical Move 70 100 10
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Disable Disable - Normal-type Disable: Other Move -- 100 --
Gives the target the Move Disabled status for 4 turns.
Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fell Stinger Fell Stinger - Bug-type Fell Stinger: Physical Move 50 100 --
Boosts the user's Attack stat by 3 stages if this move knocks out the target.
First Impression First Impression - Bug-type First Impression: Physical Move 90 100 --
This move fails unless it is the first move used by the user after it enters a battle.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Infestation Infestation - Bug-type Infestation: Special Move 20 100 100
Gives the target the Bound status.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 --
Lowers the target's Attack stat by 1 stage.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 --
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 --
Deals 50 HP of damage.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 --
The user attacks 2 to 5 times in a row.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rage Powder Rage Powder - Bug-type Rage Powder: Other Move -- 101 --
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 --
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10
Has a 10% chance of poisoning targets.
Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 --
This move never misses.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Sticky Web Sticky Web - Bug-type Sticky Web: Other Move -- 101 --
Gives the opponent's side the Sticky Web status.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
String Shot String Shot - Bug-type String Shot: Other Move -- 95 --
Lowers targets' Speed stats by 2 stages.
Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 --
Lowers targets' Sp. Atk stats by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 100
Gives the target the Throat Chopped status.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 --
Gives the opponent's side the Toxic Spikes status.
Toxic Thread Toxic Thread - Poison-type Toxic Thread: Other Move -- 100 100
Lowers the target's Speed stat by 2 stages and poisons it.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 --
This move's power is doubled if the target is poisoned or badly poisoned.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 --



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 70 90 70 60 70 40
Max Stats
Hindering Nature
Standard 145 - 177 99 - 127 81 - 109 72 - 100 81 - 109 54 - 82
Max Stats
Neutral Nature
Standard 145 - 177 110 - 142 90 - 122 80 - 112 90 - 122 60 - 92
Max Stats
Beneficial Nature
Standard 145 - 177 121 - 156 99 - 134 88 - 123 99 - 134 66 - 101
70
90
70
40
70
60

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