Standard Level Up | 
|
				| — | 
				Wrap | 
				  | 
				  | 
				15 | 
				90 | 
				20 | 
				100 | 
				| A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | 
				| — | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 3 | 
				Vine Whip | 
				  | 
				  | 
				45 | 
				100 | 
				25 | 
				-- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 6 | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 9 | 
				Draining Kiss | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
				| 12 | 
				Flower Shield | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				100 | 
				| The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | 
				| 15 | 
				Magical Leaf | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 18 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 21 | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 24 | 
				Grass Knot | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
				| 27 | 
				Sweet Kiss | 
				  | 
				  | 
				-- | 
				75 | 
				10 | 
				-- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 30 | 
				Floral Healing | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | 
				| 33 | 
				Petal Blizzard | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
				| 36 | 
				Aromatherapy | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 39 | 
				Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
				| 42 | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 45 | 
				Petal Dance | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| 48 | 
				Grassy Terrain | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM10 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM11 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM17 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM19 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					101 | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM29 | 
					Charm | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM41 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM50 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM56 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM59 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM70 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM78 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM87 | 
					Draining Kiss | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
| TM88 | 
					Grassy Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
Technical Record Attacks | 
|
| TR17 | 
					Amnesia | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR30 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR37 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR38 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR49 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR59 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR77 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR82 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | 
					Ally Switch | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR90 | 
					Play Rough | 
					  | 
					  | 
					90 | 
					90 | 
					10 | 
					10 | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR92 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TR96 | 
					Pollen Puff | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					   | 
					120(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike | 
					  | 
					   | 
					120(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Airstream | 
					  | 
					  | 
					110 | 
					101 | 
					10 | 
					-- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Starfall | 
					  | 
					   | 
					130(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness | 
					  | 
					  | 
					110 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Psych Up | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen VII TM77 | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
| Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				Move Tutor - USM | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
| Role Play | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user mimics the target completely, copying the target's Ability. | 
| Heal Bell | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | 
| Tailwind | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Pain Split | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Defog | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |